[HTML][HTML] Critical agenda driving child–computer interaction research—Taking a stock of the past and envisioning the future

N Iivari, S Sharma, L Ventä-Olkkonen… - International Journal of …, 2022 - Elsevier
There is a revitalized interest in power and politics around design and technology in the
Human–Computer Interaction (HCI) field. Child–Computer Interaction (CCI) research …

Characterising soundscape research in human-computer interaction

SS Johansen, N Van Berkel, J Fritsch - Proceedings of the 2022 ACM …, 2022 - dl.acm.org
'Soundscapes' are an increasingly active topic in Human-Computer Interaction (HCI) and
interaction design. From mapping acoustic environments through sound recordings to …

Design of digital technologies for children

P Markopoulos, JC Read… - Handbook of human …, 2021 - Wiley Online Library
This chapter focuses on children aged around 5‐11 insofar as this is the population most
able to extract value from digital content while also being intrinsically different from older …

Pushing political, cultural, and geographical boundaries: Distributed co-design with children from Namibia, Malaysia and Finland

H Winschiers-Theophilus, N Goagoses… - International Journal of …, 2022 - Elsevier
Previous research and initiatives in participatory design (PD) with children has focused on
co-located participation, leaving a paucity in theoretical and empirical work on …

Community based robot design for classrooms with mixed visual abilities children

I Neto, H Nicolau, A Paiva - Proceedings of the 2021 CHI Conference on …, 2021 - dl.acm.org
Visually impaired children (VI) face challenges in collaborative learning in classrooms.
Robots have the potential to support inclusive classroom experiences by leveraging their …

PartiPlay: A Participatory Game Design Kit for Neurodiverse Classrooms

P Piedade, I Neto, AC Pires, R Prada… - Proceedings of the 25th …, 2023 - dl.acm.org
Play is a central aspect of childhood development, with games as a vital tool to promote it.
However, neurodivergent children, especially those in neurodiverse environments, are …

The inclusion of children on the autism spectrum in the design of learning technologies: A small-scale exploration of adults' perspectives

B Boyle, I Arnedillo-Sanchez - Frontiers in Education, 2022 - frontiersin.org
This research explores the inclusion of children on the autism spectrum in the design of
educational technology from the perspectives of adult co-designers. A group of five non …

Playing on the Globe: Facilitating virtual communications between Namibian and Finnish learners to co-design an interactive map game

E Rötkönen, H Winschiers-Theophilus… - Proceedings of the 20th …, 2021 - dl.acm.org
An increasing trend of digitally enhancing learning provides unique opportunities to expand
from local to global learning environments. However, current technologies and educational …

Critical user-configurations in mHealth design: How mHealth-app design practices come to bias design against chronically ill children and young people as mHealth …

CM Bagge-Petersen, H Langstrup, JE Larsen… - Digital …, 2022 - journals.sagepub.com
Mobile health smartphone applications (mHealth-apps) are increasingly emerging to assist
children's and young people's management of chronic conditions. However, difficulties …

Examining children's design processes, perspective-taking, and collaboration when using VR head-mounted displays

K Ryokai, S Jacobo, E Rivero, J Park - International Journal of Child …, 2022 - Elsevier
We explore how children leverage virtual reality (VR) to reshape their design sensibilities
and to expand their perspective-taking, which may lead to the children showing more …