Blockchain-Powered Gaming: Bridging Entertainment with Serious Game Objectives

D Stamatakis, DG Kogias, P Papadopoulos… - Computers, 2024 - mdpi.com
The advancement and acceptance of new technologies often hinges on the level of
understanding and trust among potential users. Blockchain technology, despite its broad …

Blockchain in der schulischen Bildung als Teil des Bildungswesens: Einsatz von Blockchain Technologien in den Bereichen Gamification und Serious Games

A Pfeiffer, T Wernbacher, V Vella - Serious Games und Gamification in der …, 2024 - Springer
In diesem Beitrag wird die Anwendung der Blockchain-Technologie in der
Wissensvermittlung, insbesondere durch Gamification und Serious Games for Assessment …

Serious Games und Gamification in der schulischen Bildung

W Becker, M Metz - 2024 - Springer
In Deutschland rücken mit fortschreitender Technologieentwicklung digitale Lernformate
immer mehr in den Fokus der Bildung. Angereichert mit künstlicher Intelligenz, virtuellen …

Assessing the Perceived Risks and Benefits of Play-to-Earn Models in Blockchain Gaming: Integration of the Pls-Sem and Ann Method

YY Ku, HP Lu, KL Hsiao - Available at SSRN 4835736 - papers.ssrn.com
Blockchain gaming has transformed from a relaxing game to a profit-seeking business
activity. Despite advances in blockchain research, studying factors influencing player …

AN INTRODUCTION TO THE TOPIC OF NON-FUNGIBLE TOKENS FOR THE EDUCATIONAL SECTOR

A Pfeiffer, S Bezzina, N Denk, V Vella… - ICERI2022 …, 2022 - library.iated.org
Non-fungible tokens (NFTs) are cryptographic assets that are unique, meaning that each
individual token is different from any other. For example, NFTs can represent an original …