Foreign language learning gamification using virtual reality—a systematic review of empirical research

RD Pinto, B Peixoto, M Melo, L Cabral, M Bessa - Education Sciences, 2021 - mdpi.com
Virtual reality has shown to have great potential as an educational tool when it comes to new
learning methods. With the growth and dissemination of this technology, there is a massive …

A comparison of procedural safety training in three conditions: virtual reality headset, smartphone, and printed materials

F Buttussi, L Chittaro - IEEE Transactions on Learning …, 2020 - ieeexplore.ieee.org
Virtual reality (VR) experiences are receiving increasing attention in education and training.
Some VR setups can deliver immersive VR training (eg, on multiple projected screens) …

Six years after google cardboard: what has happened in the classroom? A scoping review of empirical research on the use of immersive virtual reality in secondary …

C Boel, T Rotsaert, T Schellens… - … Conference on Education …, 2021 - biblio.ugent.be
As virtual reality headsets have become more affordable since 2015, they are increasingly
being used in educational settings. Virtual reality (VR) does bring some unprecedented …

Executive function improvement for children with autism spectrum disorder: A comparative study between virtual training and physical exercise methods

C Ji, J Yang, L Lin, S Chen - Children, 2022 - mdpi.com
This study evaluated and compared the effects of virtual training and physical exercise on
the executive function of children with autism spectrum disorder (ASD). After screening, the …

Relicvr: A virtual reality game for active exploration of archaeological relics

Y Liu, Y Lin, R Shi, Y Luo, HN Liang - … of the 2021 annual symposium on …, 2021 - dl.acm.org
Digitalization is changing how people visit museums and explore the artifacts they house.
Museums, as important educational venues outside classrooms, need to actively explore the …

MagicChem: a MR system based on needs theory for chemical experiments

Z Pan, T Luo, M Zhang, N Cai, Y Li, J Miao, Z Li, Z Pan… - Virtual Reality, 2022 - Springer
Real chemical experiments may be dangerous or pollute the environment; meanwhile, the
preparation of drugs and reagents is time-consuming. Due to the above-mentioned reasons …

Player experience in a VR and non-VR multiplayer game

JV Christensen, M Mathiesen, JH Poulsen… - Proceedings of the …, 2018 - dl.acm.org
Several studies compared the player experience of Virtual Reality (VR) games and non-VR
games. However, there is a lack of research on the specific subject of VR and non-VR …

Word saber: an effective and fun VR vocabulary learning game

J Hartfill, J Gabel, D Neves-Coelho, D Vogel… - Proceedings of Mensch …, 2020 - dl.acm.org
In this paper, we introduce Word Saber, a virtual reality (VR) edu-game for vocabulary
learning. The game design and game mechanics are inspired by Beat Saber, where players …

Children's perceptions of interactive virtual‐reality interventions implemented before and after intravenous cannulation

YW Whu, MF Hsu, IC Lin, CC Chou… - … Journal of Caring …, 2023 - Wiley Online Library
Background Although some studies have reported evidence of the effectiveness of virtual‐
reality interventions implemented for children undergoing intravenous (IV) cannulation …

Effects of attention level and learning style based on electroencephalo-graph analysis for learning behavior in immersive virtual reality

L Cao, M He, H Wang - IEEE Access, 2023 - ieeexplore.ieee.org
Immersive virtual reality technology (IVR) can create contextualized learning environments
that learners cannot easily access. It is widely used in education. More and more …