Revisión sistemática: beneficios de los juegos de mesa en el ámbito de la educación social con menores de entre 6 y 18 años

AB Garrido-Sánchez, E Crisol-Moya - Education in the Knowledge …, 2023 - revistas.usal.es
El presente artículo aborda la revisión sistemática de literatura con el objetivo de estudiar—
si existen—beneficios que mejoren el desarrollo integral de niños/as y adolescentes (entre …

Student perceptions and experiences in mathematics classrooms: A thematic analysis

S Sasidharan, J Kareem - International …, 2023 - openjournals.library.sydney.edu.au
Classroom experiences contribute to learners' perceptions and interest in a particular
subject. The present study aims to understand students' perception of mathematics learning …

Using Python to Reason About Logic and Set Theory: Three Instrumented Action Schemes

AE Martinez IV - Digital Experiences in Mathematics Education, 2024 - Springer
Many areas of mathematics naturally lend themselves to machine-based computing
environments, which suggests that computational environments may serve as useful …

Developing an Augmented Reality-based Board Game for Teaching Atomic Models

M Abualrob, T Awaad - Science Education International, 2024 - icaseonline.net
This study aims to develop an augmented reality (AR) board game for teaching atomic
models and measure its effectiveness from the student's point of view. The Analysis, Design …

Question development of Pythagorean subject in junior high school based on cognitive process and context in minimum competency assessment

NS Utami, IU Machromah, R Setyaningsih… - AIP Conference …, 2022 - pubs.aip.org
Mathematics is a branch of science that is closely related to other branches of science.
Mathematics learning and the media used in learning are always changing to improve the …

[HTML][HTML] Impacto de los juegos de mesa en el aprendizaje escolar: revisión sistemática de la literatura

CV Callado - Revista Educación, 2025 - revistas.ucr.ac.cr
El objetivo principal de este estudio fue analizar el impacto de los juegos de mesa en el
aprendizaje escolar. Para ello, se llevó a cabo una revisión sistemática de la literatura …

Prototyping a collaborative game tool to include ADHD learners in the smart thing design process: First steps

E Cicuto - Proceedings of the 2024 International Conference on …, 2024 - dl.acm.org
Including young people with Attention and Hyperactive Disorders (ADHD) in technology co-
design with physical computing can empower them differently. This paper focuses on how to …

Applying Learning Analytics Approaches to Detect and Track Students' Cognitive States During Virtual Problem-Solving Activities

Z Pan, C Li, W Zou, M Liu - Perspectives on Learning Analytics for …, 2023 - igi-global.com
A virtual problem-based learning (PBL) environment can generate large amounts of textual
or time-series usage data, providing instructors with opportunities to track and facilitate …

«Jeg har aldri hørt ordet funksjon blitt brukt i den sammenhengen før» En kvalitativ studie av spillet Slagskip og elever på 9. trinn sine kunnskaper om …

RB Boge - 2022 - ntnuopen.ntnu.no
Hensikten med denne oppgaven har vært å bidra med mer forskning innenfor temaet om
elevers kunnskaper og tanker rundt koordinatsystemet og lineære funksjoner. I tillegg vil …

[引用][C] Minimum competency assessment: Designing tasks to support students' numeracy

IU Machromah, NS Utami, DM RiniSetyaningsih… - Turkish Journal of Computer …, 2021