S Sasidharan, J Kareem - International …, 2023 - openjournals.library.sydney.edu.au
Classroom experiences contribute to learners' perceptions and interest in a particular subject. The present study aims to understand students' perception of mathematics learning …
AE Martinez IV - Digital Experiences in Mathematics Education, 2024 - Springer
Many areas of mathematics naturally lend themselves to machine-based computing environments, which suggests that computational environments may serve as useful …
M Abualrob, T Awaad - Science Education International, 2024 - icaseonline.net
This study aims to develop an augmented reality (AR) board game for teaching atomic models and measure its effectiveness from the student's point of view. The Analysis, Design …
Mathematics is a branch of science that is closely related to other branches of science. Mathematics learning and the media used in learning are always changing to improve the …
CV Callado - Revista Educación, 2025 - revistas.ucr.ac.cr
El objetivo principal de este estudio fue analizar el impacto de los juegos de mesa en el aprendizaje escolar. Para ello, se llevó a cabo una revisión sistemática de la literatura …
E Cicuto - Proceedings of the 2024 International Conference on …, 2024 - dl.acm.org
Including young people with Attention and Hyperactive Disorders (ADHD) in technology co- design with physical computing can empower them differently. This paper focuses on how to …
Z Pan, C Li, W Zou, M Liu - Perspectives on Learning Analytics for …, 2023 - igi-global.com
A virtual problem-based learning (PBL) environment can generate large amounts of textual or time-series usage data, providing instructors with opportunities to track and facilitate …
Hensikten med denne oppgaven har vært å bidra med mer forskning innenfor temaet om elevers kunnskaper og tanker rundt koordinatsystemet og lineære funksjoner. I tillegg vil …