[PDF][PDF] Chapter Perspective Chapter: Modern Acquisition of Personalised Head-Related Transfer Functions–An Overview

K Pollack, W Kreuzer, P Majdak - 2022 - library.oapen.org
Head-related transfer functions (HRTFs) describe the spatial filtering of acoustic signals by a
listener's anatomy. With the increase of computational power, HRTFs are nowadays more …

Current use and future perspectives of spatial audio technologies in electronic travel aids

S Spagnol, G Wersényi, M Bujacz… - Wireless …, 2018 - Wiley Online Library
Electronic travel aids (ETAs) have been in focus since technology allowed designing
relatively small, light, and mobile devices for assisting the visually impaired. Since visually …

[HTML][HTML] Short-term effects of sound localization training in virtual reality

MA Steadman, C Kim, JH Lestang, DFM Goodman… - Scientific Reports, 2019 - nature.com
Head-related transfer functions (HRTFs) capture the direction-dependant way that sound
interacts with the head and torso. In virtual audio systems, which aim to emulate these …

La présence en réalité virtuelle, une approche centrée utilisateur

P Bouvier - 2009 - theses.hal.science
Nous présentons une refondation théorique de la réalité virtuelle. Celle-ci est marquée par
la conviction profonde de définir la réalité virtuelle comme une expérience médiatisée …

Personalization of head-related transfer functions (HRTF) based on automatic photo-anthropometry and inference from a database

EA Torres-Gallegos, F Orduna-Bustamante… - Applied Acoustics, 2015 - Elsevier
A method is presented to personalize HRTFs based on anthropometric features obtained
from digital portraits of a subject through computer vision, using the active shape models …

Measurement and application of 3D ear images for earphone design

W Lee, H Jung, I Bok, C Kim, O Kwon… - Proceedings of the …, 2016 - journals.sagepub.com
Detail anthropometric dimensions and a 3D shape of the outer-ear are applicable to design
ear-related products such as an earphone. However, 3D scanning of the ear part is quite …

Binaural audio engineering

K Sunder - 3D Audio, 2021 - taylorfrancis.com
Over the past decade, audio for virtual, augmented and mixed reality has become a critical
part of delivering a truly immersive sound experience. With headphones being the most …

Using programmable graphics hardware for acoustics and audio rendering

N Tsingos, W Jiang, I Williams - Journal of the Audio Engineering Society, 2011 - aes.org
The rapid evolution of dedicated graphics hardware during the last decade allows for a
dramatic increase in processing power for many audio applications that are unrelated to …

[HTML][HTML] The sound of vision project: on the feasibility of an audio-haptic representation of the environment, for the visually impaired

ÓI Jóhannesson, O Balan, R Unnthorsson… - Brain sciences, 2016 - mdpi.com
The Sound of Vision project involves developing a sensory substitution device that is aimed
at creating and conveying a rich auditory representation of the surrounding environment to …

Rapid generation of personalized HRTFs

T Huttunen, A Vanne, S Harder, RR Paulsen… - Audio Engineering …, 2014 - aes.org
Numerical simulations offer a viable alternative to measurements for generating
personalized head-related transfer functions (HRTFs). The fast multipole boundary element …