A federated peer-to-peer network game architecture

S Rooney, D Bauer, R Deydier - IEEE Communications …, 2004 - ieeexplore.ieee.org
A federated peer-to-peer game is one in which many small areas of interest within a game
each supported using a peer-to-peer model are" knitted" together to form a game capable of …

On the Development of a Sensor Module for real-time Pollution Monitoring

LV Shum, P Rajalakshmi, A Afonja… - 2011 International …, 2011 - ieeexplore.ieee.org
In a Wireless Sensor Network (WSN) application for ambient pollution monitoring, which
involves the deployment of a large number (ie~ 100) of sensors in India and UK to obtain …

[图书][B] Interactivity maintenance for event synchronization in massive multiplayer online games.

S Ferretti - 2005 - researchgate.net
Revenues generated by video games typically surpass those provided by the
cinematography industry. The pace of development in hardware and software networking …

MACVE: A mobile agent based framework for large-scale collaborative virtual environments

L Zhang, Q Lin - Presence, 2007 - ieeexplore.ieee.org
The Collaborative Virtual Environment (CVE) is a promising technology which provides an
online shared virtual world for geographically dispersed people to interact with each other …

Overcoming last-hop/first-hop problems in IP multicast

G Hjálmtýsson, B Brynjúlfsson… - International Workshop on …, 2003 - Springer
Whereas much of the recent thrust in IP multicast standardization has focused on multicast
routing and other supplementary infrastructure for multicast, the reach to/from end-systems …

Applying microservice architecture pattern to a design of an MMORPG backend

M Vähä - 2017 - oulurepo.oulu.fi
Massively multiplayer online role-playing game (MMORPG) is a game genre which allows
thousands of people to connect and role-play in a virtual world. Typically, these games are …

On using content delivery networks to improve MOG performance

J Diaz Pineda… - International journal of …, 2010 - inderscienceonline.com
Improvement of Multiplayer Online Game (MOG) performance has been addressed by
different means. The number of simultaneous online users, the variable latency of the …

Synchronization in multiplayer online games

S Ferretti - Handbook of Digital Games, 2014 - Wiley Online Library
This chapter points out the fundamental concepts at the basis of synchronization in
multiplayer online games (MOGs). It first describes the principal typologies of game …

Performance modeling of multicast groups for multiplayer games in peer-to-peer networks

ZD Wu - Ninth IEEE International Symposium on Distributed …, 2005 - ieeexplore.ieee.org
A computer game is usually considered as a finite state machine. For a distributed
multiplayer game, state information has to be exchanged among its players when they move …

The performance of software multicast-reflector implementations for multi-player online games

D Bauer, S Rooney - International Workshop on Networked Group …, 2003 - Springer
Massive multi-player online games are large distributed applications where thousands of
participants exchange data. Existing solutions based on central servers face scalability …