Flexible motion in-betweening with diffusion models

S Cohan, G Tevet, D Reda, XB Peng… - ACM SIGGRAPH 2024 …, 2024 - dl.acm.org
Motion in-betweening, a fundamental task in character animation, consists of generating
motion sequences that plausibly interpolate user-provided keyframe constraints. It has long …

Real-time controllable motion transition for characters

X Tang, H Wang, B Hu, X Gong, R Yi, Q Kou… - ACM Transactions on …, 2022 - dl.acm.org
Real-time in-between motion generation is universally required in games and highly
desirable in existing animation pipelines. Its core challenge lies in the need to satisfy three …

Hybrid system mixed reality and marker-less motion tracking for sports rehabilitation of martial arts athletes

M Franzò, A Pica, S Pascucci, F Marinozzi, F Bini - Applied Sciences, 2023 - mdpi.com
Rehabilitation is a vast field of research. Virtual and Augmented Reality represent rapidly
emerging technologies that have the potential to support physicians in several medical …

Application of an artificial neural network to automate the measurement of kinematic characteristics of punches in boxing

I Khasanshin - Applied Sciences, 2021 - mdpi.com
This work aimed to study the automation of measuring the speed of punches of boxers
during shadow boxing using inertial measurement units (IMUs) based on an artificial neural …

A nonsupervised learning approach for automatic characterization of short-distance boxing training

J Vales-Alonso, FJ González-Castaño… - … on Systems, Man …, 2023 - ieeexplore.ieee.org
Human activity recognition (HAR) for boxing training typically requires specialized hardware
or large labeled datasets to identify different types of punches and analyze their basic …

Rsmt: Real-time stylized motion transition for characters

X Tang, L Wu, H Wang, B Hu, X Gong, Y Liao… - ACM SIGGRAPH 2023 …, 2023 - dl.acm.org
Styled online in-between motion generation has important application scenarios in computer
animation and games. Its core challenge lies in the need to satisfy four critical requirements …

Decoupling Contact for Fine-Grained Motion Style Transfer

X Tang, L Wu, H Wang, Y Wu, B Hu, S Li… - SIGGRAPH Asia 2024 …, 2024 - dl.acm.org
Motion style transfer changes the style of a motion while retaining its content and is useful in
computer animations and games. Contact is an essential component of motion style transfer …

[HTML][HTML] CP-AGCN: Pytorch-based attention informed graph convolutional network for identifying infants at risk of cerebral palsy

H Zhang, ESL Ho, HPH Shum - Software Impacts, 2022 - Elsevier
Early prediction is clinically considered one of the essential parts of cerebral palsy (CP)
treatment. We propose to implement a low-cost and interpretable classification system for …

Motion Volume: Visualization of Human Motion Manifolds

M Oshita - Proceedings of the 17th International Conference on …, 2019 - dl.acm.org
The understanding of human motion is important in many areas such as sports, dance, and
animation. In this paper, we propose a method for visualizing the manifold of human …

Capturing, modelling, analyzing and providing feedback in martial arts with artificial intelligence to support psychomotor learning activities

A Casas Ortiz - 2020 - e-spacio.uned.es
Resumen This Master's Thesis explores how Artificial Intelligence (IA) can assist in the
learning of psychomotor activities, specifically the learning of a martial art, through the …