Gamification for Increasing Learning Motivation of College Student

A Kurniati, FM Panggabean, N Nadia… - … and Computer Science …, 2021 - journal.binus.ac.id
The purpose of this research is to build an attractive gamification system that could motivate
college students as the user target by customized challenges with adjustable difficulty …

[PDF][PDF] Gamification and Games for Wellbeing–Preface

GF Tondello, R Orji, K Vella, D Johnson… - 2017 - ceur-ws.org
Gamification [5] and games have been used and studied in a variety of applications related
to health and wellbeing [6, 7, 13]. Nevertheless, their application in the domains of wellbeing …

[引用][C] A gamificaçao em aplicativos mHealth para o bem-estar: Um mapeamento sistemático da literatura

MV Martins, GG Conejo, M da Silva Hounsell… - Simpósio Brasileiro de …, 2021 - SBC