[PDF][PDF] A survey of augmented reality technologies, applications and limitations

DWF Van Krevelen, R Poelman - International journal of virtual reality, 2010 - ijvr.eu
Augmented Reality (AR) technologies to enhance our perception and help us see, hear, and
feel our environments in new and enriched ways. AR will support us in fields such as …

The pitfalls of mobile devices in learning: A different view and implications for pedagogical design

YL Ting - Journal of Educational Computing Research, 2012 - journals.sagepub.com
Studies have been devoted to the design, implementation, and evaluation of mobile learning
in practice. A common issue among students' responses toward this type of learning …

[图书][B] Mobile interfaces in public spaces: Locational privacy, control, and urban sociability

AS e Silva, J Frith - 2012 - taylorfrancis.com
Mobile phones are no longer what they used to be. Not only can users connect to the
Internet anywhere and anytime, they can also use their devices to map their precise …

A city in common: a framework to orchestrate large-scale citizen engagement around urban issues

M Balestrini, Y Rogers, C Hassan, J Creus… - Proceedings of the …, 2017 - dl.acm.org
Citizen sensing is an approach that develops and uses lightweight technologies with local
communities to collect, share and act upon data. In doing so it enables them to become …

[PDF][PDF] Exploring the edge of the magic circle: Defining pervasive games

M Montola - Proceedings of DAC, 2005 - Citeseer
Pervasive gaming is a genre of gaming systematically blurring and breaking the traditional
boundaries of game. The limits of the magic circle are explored in spatial, temporal and …

Can you see me now?

S Benford, A Crabtree, M Flintham, A Drozd… - ACM Transactions on …, 2006 - dl.acm.org
We present a study of a mobile mixed reality game called Can You See Me Now? in which
online players are chased through a virtual model of a city by 'runners'(professional …

A new efficient ellipse detection method

Y Xie, Q Ji - 2002 International Conference on Pattern …, 2002 - ieeexplore.ieee.org
In this paper, we introduce a new method for ellipse detection. This method takes the
advantages of major axis of an ellipse to find ellipse parameter fast and efficiently. It only …

Interweaving mobile games with everyday life

M Bell, M Chalmers, L Barkhuus, M Hall… - Proceedings of the …, 2006 - dl.acm.org
We introduce a location--based game called Feeding Yoshi that provides an example of
seamful design, in which key characteristics of its underlying technologies-the coverage and …

Experts at play: Understanding skilled expertise

S Reeves, B Brown, E Laurier - Games and Culture, 2009 - journals.sagepub.com
Developing from David Sudnow's accounts of expertise, this article examines the gameplay
of Counter-Strike, a popular online game. Although Counter-Strike at first may seem an …

Performance-led research in the wild

S Benford, C Greenhalgh, A Crabtree… - ACM Transactions on …, 2013 - dl.acm.org
We explore the approach of performance-led research in the wild in which artists drive the
creation of novel performances with the support of HCI researchers that are then deployed …