Entertainment in retailing: Challenges and opportunities in the TV game console industry

PH Tsai, CJ Chen - Journal of Retailing and Consumer Services, 2021 - Elsevier
This study investigates the key development evaluation indicators of the TV game console
industry based on the four dimensions of Saaty's 'benefits, opportunity, costs, and risks' …

Fostering generativity in platform ecosystems: How open innovation and complexity interact to influence platform adoption

I Miremadi, M Khoshbash, MM Saeedian - Research Policy, 2023 - Elsevier
Platform sponsors strive to govern their platform ecosystem to be generative in supplying
complementary products abreast of adoption targets. A more comprehensive pool of …

Business model innovation in video-game consoles to face the threats of mobile gaming: Evidence from the case of Sony PlayStation

F Lantano, AM Petruzzelli, U Panniello - Technological Forecasting and …, 2022 - Elsevier
This paper investigates how videogame consoles have innovated their business model (BM)
in response to the entrance of mobile gaming. Business Model Innovation (BMI) is widely …

Knowledge Push Curve (KPC) in retailing: Evidence from patented innovations analysis affecting retailers' competitiveness

E Pantano, CV Priporas, N Stylos - Journal of Retailing and Consumer …, 2018 - Elsevier
Previous studies have demonstrated the extent to which an analysis of patent growth can be
used to study the innovation level of a certain industry, national competitiveness in terms of …

Winner does not take all: Selective attention and local bias in platform-based markets

P Huotari, K Järvi, S Kortelainen… - … Forecasting and Social …, 2017 - Elsevier
We model how macro-level dynamics of platform competition emerge from micro-level
interactions among consumers. We problematize the prevailing winner-take-all hypothesis …

Where digital meets physical innovation: Reverse salients and the unrealized dreams of 3D printing

T Rayna, J West - Journal of Product Innovation Management, 2023 - Wiley Online Library
For more than three decades, enthusiasts have predicted that direct manufacturing enabled
by 3D printing would inevitably supplant traditional manufacturing methods. Alas, for nearly …

A systematic way of identifying and forecasting technological reverse salients using QFD, bibliometrics, and trend impact analysis: A carbon nanotube biosensor case

K Han, J Shin - Technovation, 2014 - Elsevier
Experts have more difficulty identifying reverse salients in R&D because of increasing
technological complexity and a shortened technology lifecycle. As an alternative, we …

Interactive experience and identification as predictors of attributing responsibility in video games

N Walter, Y Tsfati - Journal of Media Psychology, 2016 - econtent.hogrefe.com
This study examines the effect of interactivity on the attribution of responsibility for the
character's actions in a violent video game. Through an experiment, we tested the …

[HTML][HTML] The influence of Twitch and sustainability on the stock returns of video game companies: Before and after COVID-19

J Piñeiro-Chousa, MÁ López-Cabarcos… - Journal of Business …, 2023 - Elsevier
The covid-19 pandemic has shocked society greatly, causing many changes in people's
lives. One of these changes relates to leisure and how we relate to others. Videogames …

Research and Development Managemen

T Daim, J Kim, K Phan - Cham: Springer, 2017 - Springer
This volume presents tools and cases for engineering and technology managers
responsible for managing research and development organizations. The focus of this …