The impact of gamification on learning and instruction: A systematic review of empirical evidence

Z Zainuddin, SKW Chu, M Shujahat… - Educational research …, 2020 - Elsevier
The adoption of gamification in learning and instruction is perceived to have mass appeal
among the learners in stimulating motivation, learner engagement and social influence. This …

Facilitating student engagement through the flipped learning approach in K-12: A systematic review

M Bond - Computers & Education, 2020 - Elsevier
The flipped learning approach has been growing in popularity in both higher education and
K-12, especially for its potential to increase active learning and student engagement …

A review of flipped classroom and cooperative learning method within the context of Vygotsky theory

DG Erbil - Frontiers in psychology, 2020 - frontiersin.org
In the flipped classroom method, which is accepted as one of the blended learning
approaches, the traditional teaching process takes place outside of the classroom through …

Gamification of in‐class activities in flipped classroom lectures

M Sailer, M Sailer - British Journal of Educational Technology, 2021 - Wiley Online Library
For higher education, the question of how in‐class activities can be supported in large
lectures is of great relevance. This paper suggests a gamified flipped classroom approach to …

A systematic review of the use of gamification in flipped learning

M Ekici - Education and Information Technologies, 2021 - Springer
Flipped learning is considered an increasingly common strategy along with some
drawbacks. Gamification has the significant potential to deal with the drawbacks. This study …

Using gamification to support learning in K‐12 education: A systematic literature review

H Dehghanzadeh, M Farrokhnia… - British Journal of …, 2024 - Wiley Online Library
Using gamification to support learning in K‐12 education has received much attention from
scholars in recent years. However, there is still a lack of comprehensive understanding of …

Gamification in education: Why, where, when, and how?—A systematic review

N Zeybek, E Saygı - Games and Culture, 2024 - journals.sagepub.com
Defined as the utilization of game elements in nongame environments, gamification has
been frequently used in education in recent years. The aim of the present study is to …

Effective online engagement strategies through gamification: a systematic literature review and a future research agenda

NS Jayawardena, M Ross, S Quach, A Behl… - Journal of Global …, 2021 - igi-global.com
Gamification has recently been discovered as an excellent user engagement strategy that
has the potential to improve online education, online brand engagement, and information …

Digital communication tools and knowledge creation processes for enriched intellectual outcome—experience of short-term E-learning courses during pandemic

NN Pokrovskaia, VL Leontyeva, MY Ababkova… - Future Internet, 2021 - mdpi.com
Social isolation during the pandemic contributed to the transition of educational processes to
e-learning. A short-term e-marketing education program for a variety of students was …

Effectiveness of gamification in flipped learning

AY Gündüz, B Akkoyunlu - Sage Open, 2020 - journals.sagepub.com
The success of the flipped learning approach is directly related to the preparation process
through the online learning environment. It is clear that the desired level of academic …