Virtual environments for motor rehabilitation

MK Holden - Cyberpsychology & behavior, 2005 - liebertpub.com
In this paper, the current" state of the art" for virtual reality (VR) applications in the field of
motor rehabilitation is reviewed. The paper begins with a brief overview of available …

Activity-promoting gaming systems in exercise and rehabilitation

MJD Taylor, D McCormick, T Shawis… - The Journal of …, 2011 - repository.essex.ac.uk
Commercial activity-promoting gaming systems provide a potentially attractive means to
facilitate exercise and rehabilitation. The Nintendo Wii, Sony EyeToy, Dance Dance …

Optimising engagement for stroke rehabilitation using serious games

JW Burke, MDJ McNeill, DK Charles, PJ Morrow… - The Visual …, 2009 - Springer
Effective stroke rehabilitation must be early, intensive and repetitive, which can lead to
problems with patient motivation and engagement. The design of video games, often …

Video capture virtual reality as a flexible and effective rehabilitation tool

PL Weiss, D Rand, N Katz, R Kizony - Journal of neuroengineering and …, 2004 - Springer
Video capture virtual reality (VR) uses a video camera and software to track movement in a
single plane without the need to place markers on specific bodily locations. The user's …

[PDF][PDF] Playstation eyetoy games” improve upper extremity-related motor functioning in subacute stroke: a randomized controlled clinical trial

G Yavuzer, A Senel, MB Atay, HJ Stam - Eur J Phys Rehabil …, 2008 - researchgate.net
Methods. The authors designed a randomized, con-trolled, assessor-blinded, 4-week trial,
with follow-up at 3 months. A total of 20 hemiparetic inpatients (mean age 61.1 years), all …

Serious games for upper limb rehabilitation following stroke

JW Burke, M McNeill, D Charles… - 2009 Conference in …, 2009 - ieeexplore.ieee.org
Stroke is a leading cause of severe physical disability, causing a range of impairments.
Frequently stroke survivors are left with partial paralysis on one side of the body and …

A Kinect-based system for cognitive rehabilitation exercises monitoring

D González-Ortega, FJ Díaz-Pernas… - Computer methods and …, 2014 - Elsevier
In this paper, a 3D computer vision system for cognitive assessment and rehabilitation
based on the Kinect device is presented. It is intended for individuals with body scheme …

The Sony PlayStation II EyeToy: low-cost virtual reality for use in rehabilitation

D Rand, R Kizony, PTL Weiss - Journal of neurologic physical …, 2008 - journals.lww.com
The objective of this study was to investigate the potential of using a low-cost video-capture
virtual reality (VR) platform, the Sony PlayStation II EyeToy, for the rehabilitation of older …

Astrojumper: Motivating exercise with an immersive virtual reality exergame

S Finkelstein, A Nickel, Z Lipps, T Barnes… - Presence …, 2011 - direct.mit.edu
We present the design and evaluation of Astrojumper, an immersive virtual reality exergame
developed to motivate players to engage in rigorous, full-body exercise. We performed a …

Virtual reality design for stroke rehabilitation

D Charles, D Holmes, T Charles… - … Visualisation: Volume 6, 2020 - Springer
Stroke is a leading cause of disability, and with the stroke survivor population rising in most
countries it is increasingly difficult to provide optimal treatment to patients once they return …