The metaverse: Survey, trends, novel pipeline ecosystem & future directions

H Sami, A Hammoud, M Arafeh… - … Surveys & Tutorials, 2024 - ieeexplore.ieee.org
The Metaverse offers a second world beyond reality, where boundaries are non-existent,
and possibilities are endless through engagement and immersive experiences using the …

Accessibility in 360 video players

CJ Hughes, M Montagud - Multimedia tools and applications, 2021 - Springer
Accessibility is a key requirement for any multimedia tool and application. With the current
trend towards immersive experiences, such as Virtual Reality (VR) and 360 o video, it …

Adaptive subtitles: preferences and trade-offs in real-time media adaption

BM Gorman, M Crabb, M Armstrong - … of the 2021 CHI Conference on …, 2021 - dl.acm.org
Subtitles can help improve the understanding of media content. People enable subtitles
based on individual characteristics (eg, language or hearing ability), viewing environment …

VR 360º subtitles: designing a test suite with eye-tracking technology

M Brescia-Zapata, K Krejtz… - Journal of …, 2022 - salford-repository.worktribe.com
Subtitle production is an increasingly creative accessibility service. New technologies allow
for placing subtitles at any location of the screen in a variety of formats, shapes, typography …

Accessibility Research in Digital Audiovisual Media: What Has Been Achieved and What Should Be Done Next?

A Nevsky, T Neate, E Simperl, RD Vatavu - Proceedings of the 2023 …, 2023 - dl.acm.org
The consumption of digital audiovisual media is a mainstay of many people's lives.
However, people with accessibility needs often have issues accessing this content. With a …

VR360 subtitling: requirements, technology and user experience

MM Climent, O Soler-Vilageliu, IF Vila, SF Langa - IEEE Access, 2020 - ieeexplore.ieee.org
As with every service, immersive media needs to be accessible. While a plethora of
accessibility solutions and guidelines exist for traditional media services, this is not yet true …

Lights, Camera, Access: A Closeup on Audiovisual Media Accessibility and Aphasia

A Nevsky, T Neate, E Simperl, MN Cruice - Proceedings of the CHI …, 2024 - dl.acm.org
The presence of audiovisual media is a mainstay in the lives of many, increasingly so with
technological progress. Accessing video and audio content, however, can be challenging for …

An authoring model for interactive 360 videos

PRC Mendes, ÁLV Guedes, DS Moraes… - … on Multimedia & …, 2020 - ieeexplore.ieee.org
The recent availability of consumer-level head-mounted displays and omnidirectional
cameras has been driving an explosion of 360 video content. Transforming the original …

Immersive Captioning: Developing a framework for evaluating user needs

CJ Hughes, MB Zapata, M Johnston… - 2020 IEEE International …, 2020 - ieeexplore.ieee.org
This article focuses on captioning for immersive environments and the research aims to
identify how to display them for an optimal viewing experience. This work began four years …

Assessing social text placement in mixed reality tv

F Mathis, X Zhang, M McGill, AL Simeone… - Proceedings of the 2020 …, 2020 - dl.acm.org
TV experiences are often social, be it at-a-distance (through text) or in-person (through
speech). Mixed Reality (MR) headsets offer new opportunities to enhance social …