NH Yu, SY Ma, CM Lin, CA Fan… - Proceedings of the …, 2023 - dl.acm.org
We present DrivingVibe, which explores vibrotactile feedback designs around the head to enhance VR driving motion experiences. We propose two approaches that use a 360 …
OB Kaul, M Rohs, M Mogalle, B Simon - ACM Transactions on Computer …, 2021 - dl.acm.org
Tactile patterns are a means to convey navigation instructions to pedestrians and are especially helpful for people with visual impairments. This article presents a concept to …
Globalization in the field of industry is fostering the need for cognitive production systems. To implement modern concepts that enable tools and systems for such a cognitive production …
SY Chu, YT Cheng, SC Lin, YW Huang… - The 34th Annual ACM …, 2021 - dl.acm.org
We present MotionRing, a vibrotactile headband that creates illusory tactile motion around the head by controlling the timing of a 1-D, 360° sparse array of vibration motors. Its unique …
OB Kaul, M Rohs, B Simon, KC Demir… - Proceedings of the 2020 …, 2020 - dl.acm.org
The vibrotactile funneling illusion is the sensation of a single (non-existing) stimulus somewhere in-between the actual stimulus locations. Its occurrence depends upon body …
YJ Fang, JW Lu, N Bryan-Kinns, J Ou, P Lu… - … Journal of Human …, 2024 - Taylor & Francis
Construction workers have difficulty identifying potential risks in harsh environments because traditional visual and acoustical alerts are inefficient. This study investigated a new …
D Valkov, L Linsen - 2019 IEEE Conference on Virtual Reality …, 2019 - ieeexplore.ieee.org
In immersive virtual environments (IVE), users' visual and auditory perception is replaced by computer-generated stimuli. Thus, knowing the positions of real objects is crucial for …
Y Ujitoko, R Tokuhisa, S Sakurai… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
This article investigated the localization ability of an impulse vibration source outside the body in two-dimensional space. We tested whether humans can recognize the direction or …
Passive Haptic Learning (PHL) describes the learning of a motion, sequence or pattern without voluntary involvement of attention, focus or motivation through a haptic interface. In …