B Jang, GJ Kim - Computer Animation and Virtual Worlds, 2014 - Wiley Online Library
Whole‐body interaction is an effective way to promote the level of presence and immersion in virtual reality systems. In this paper, we introduce “G‐Bar,” a grounded isometric …
B Jang, H Yang, GJ Kim - Virtual and Mixed Reality-New Trends …, 2011 - Springer
Whole body interaction is an important element in promoting the level of presence and immersion in virtual reality systems. In this paper, we investigate the effect of “grounding” the …
The collision of the dramatic and narrative arts with digital technology has seen the emergence of distinct narrative experiences incorporating new attributes such as interactivity …
B Alicea - F1000Research, 2015 - f1000research.com
As a research tool, virtual environments (VEs) hold immense promise for brain scientists. Yet to fully realize this potential in non-human systems, theoretical and conceptual perspectives …
Y Kim, J Ahn, GJ Kim - … and Services: 15th International Conference, HCI …, 2013 - Springer
In this paper, we propose to enact interaction by “extreme” motion involving multiple body parts and thereby maximize the whole body experience. By detecting the relative …
Interactivity seems to be a familiar concept, which partially explains its frequent use in discussions about new communication technologies and what they can bring to …
Ubiquitous computing brings new possibilities to museum exhibits. It is difficult for proposal using these technologies to be accepted because the outcomes are still uncertain. The …