SPRinT: A mixed approach to a hand-held robot interface for telepresence

J Ahn, GJ Kim - International Journal of Social Robotics, 2018 - Springer
In this paper, we present SPRinT, a control interface design for a telepresence robot that
uses only a smart phone without any external sensors. In addition to basic controllability, we …

Evaluation of grounded isometric interface for whole‐body navigation in virtual environments

B Jang, GJ Kim - Computer Animation and Virtual Worlds, 2014 - Wiley Online Library
Whole‐body interaction is an effective way to promote the level of presence and immersion
in virtual reality systems. In this paper, we introduce “G‐Bar,” a grounded isometric …

Whole body interaction using the grounded bar interface

B Jang, H Yang, GJ Kim - Virtual and Mixed Reality-New Trends …, 2011 - Springer
Whole body interaction is an important element in promoting the level of presence and
immersion in virtual reality systems. In this paper, we investigate the effect of “grounding” the …

Integrating practice based and neuroscientific perspectives on the impact of digital technology on contemporary narrative dramaturgy, investigated through live …

T Crea - 2013 - opus.lib.uts.edu.au
The collision of the dramatic and narrative arts with digital technology has seen the
emergence of distinct narrative experiences incorporating new attributes such as interactivity …

Animal-oriented virtual environments: illusion, dilation, and discovery

B Alicea - F1000Research, 2015 - f1000research.com
As a research tool, virtual environments (VEs) hold immense promise for brain scientists. Yet
to fully realize this potential in non-human systems, theoretical and conceptual perspectives …

Extreme Motion Based Interaction for Enhancing Mobile Game Experience

Y Kim, J Ahn, GJ Kim - … and Services: 15th International Conference, HCI …, 2013 - Springer
In this paper, we propose to enact interaction by “extreme” motion involving multiple body
parts and thereby maximize the whole body experience. By detecting the relative …

Examination of interactive experience: Construction of physical and social presence in virtual environments

M Buldys - 2013 - repository.rit.edu
Interactivity seems to be a familiar concept, which partially explains its frequent use in
discussions about new communication technologies and what they can bring to …

[PDF][PDF] UBIQUITOUS TECHNOLOGIES IN ART EXHIBITIONS

MC Ocampo - 2012 - Citeseer
Ubiquitous computing brings new possibilities to museum exhibits. It is difficult for proposal
using these technologies to be accepted because the outcomes are still uncertain. The …

[引用][C] How Augmented Reality Technologies Influence a Tourist's Experience of Edinburgh

E Reavley - International Conference on …, 2017 - Global Science and Technology …