Augmented reality and gamification in education: A systematic literature review of research, applications, and empirical studies

G Lampropoulos, E Keramopoulos, K Diamantaras… - applied sciences, 2022 - mdpi.com
This study scrutinizes the existing literature regarding the use of augmented reality and
gamification in education to establish its theoretical basis. A systematic literature review …

Augmented reality applications for mathematical creativity: a systematic review

FA Hidajat - Journal of Computers in Education, 2024 - Springer
Augmented reality (AR) applications are often studied in education. However, little literature
has systematically reviewed the applications of AR for mathematical creativity. This paper …

Probability learning in mathematics using augmented reality: impact on students' learning gains and attitudes

S Cai, E Liu, Y Shen, C Liu, S Li… - Cross Reality (XR) and …, 2023 - taylorfrancis.com
The development of Augmented Reality technologies has enabled students to learn in an
environment that combines learning resources from the real and digital world. This paper …

[PDF][PDF] Effectiveness of augmented reality in online distance learning at the time of the COVID-19 pandemic

AA Eldokhny, AM Drwish - International Journal of Emerging …, 2021 - researchgate.net
The current study seeks to investigate the effectiveness of augmented reality in online
distance learning at the time of the COVID-19 pandemic. The study was carried out in an …

Tablet‐based AR technology: Impacts on students' conceptions and approaches to learning mathematics according to their self‐efficacy

S Cai, E Liu, Y Yang, JC Liang - British Journal of Educational …, 2019 - Wiley Online Library
Abstract Most studies of Augmented Reality (AR) in education have considered students'
learning outcomes and motivation. Previous studies have revealed that AR has the potential …

Difficulties in the incorporation of augmented reality in university education: Visions from the experts

J Barroso-Osuna, JJ Gutiérrez-Castillo… - Journal of new …, 2019 - Springer
Abstract “Augmented reality”(AR) is presented as technology that harmonizes, in real time
and with user collaboration, digital information with physical information through different …

Effectiveness of the augmented reality on improving the visual thinking in mathematics and academic motivation for middle school students

SA Elsayed, HI Al-Najrani - Eurasia Journal of Mathematics, Science …, 2021 - ejmste.com
This research aimed to identify the effectiveness of augmented reality technology on
improving visual thinking in mathematics and academic motivation among middle school …

Enhancing 21st century skills with AR: Using the gradual immersion method to develop collaborative creativity

JC Sanabria, J Arámburo-Lizárraga - Eurasia Journal of Mathematics …, 2017 - ejmste.com
As 21st century skills (eg, creativity and collaboration) are informally developed by tech-
savvy learners in the Digital Age, technology-based strategies to develop such skills in non …

Key themes in mobile learning: Prospects for learner-generated learning through AR and VR

C Aguayo, T Cochrane, V Narayan - Australasian Journal of Educational …, 2017 - ajet.org.au
This paper summarises the findings from a literature review in mobile learning, developed
as part of a 2-year six-institution project in New Zealand. Through the development of a key …

Learning algebra using augmented reality: A preliminary investigation on the application of photomath for lower secondary education

K Saundarajan, S Osman, J Kumar, M Daud… - … Journal of Emerging …, 2020 - learntechlib.org
This study aims to determine the effect of Photomath mobile application on the achievement
and attitude of learning algebraic equations for lower secondary school students in …