This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are …
CA Kocurek - The Velvet Light Trap, 2018 - muse.jhu.edu
Catan—they are a remarkably understudied phenomenon within media studies. A search of online academic databases for “board game” finds few articles within media studies; a …
R Clement - Journal of Gaming & Virtual Worlds, 2021 - intellectdiscover.com
This article focuses on the design and preliminary experimentation of a tabletop game called Kitchen Table, created to encourage more empathy towards people with severe …
RF Nohr - european journal of american culture, 2024 - intellectdiscover.com
In our actions in relation to computer games, we are rarely forced to reflect on the question of how we conceptualize the medial objects upon and with which we are acting. Do we …
My dissertation is a history of video arcade games. It examines the actions and interactions of “producers,”“mediators,” and “users” in constituting the development, economics, and …
M Enns - Post Conference Proceedings, 2014 - nimbusvault.net
This paper is devoted in its entirety to the exploration of a new compositional mode called 'game scoring.'As with film scoring, game scoring supports, complements and elucidates the …
RF Nohr - Digitalisierung. Erzählen von einer Zäsur - mediarep.org
Wollte man den Vorschlag auf einen Punkt bringen, mit dem ich die in diesem Band aufgeworfene Frage nach dem Verbleib der (großen) Erzählungen beantworten möchte, so …
This thesis performs a critical narrative analysis of the pervasive" damsel in distress" narrative within two prominent video game franchises, The Legend of Zelda series and the …
VF Holmes - Eludamos: Journal for Computer Game Culture, 2012 - septentrio.uit.no
In this review of Ruggill and McAllister's Gaming Matters: Art, Science, Magic, and the Computer Game Medium, I seek to locate their argument within the larger framework of the …