[图书][B] Digital media sport

B Hutchins, D Rowe - 2013 - api.taylorfrancis.com
Live broadband streaming of the 2008 Beijing Olympics accounted for 2,200 of the
estimated 3,600 total hours shown by the American NBC-Universal networks. At the 2012 …

[图书][B] Videogames, identity and digital subjectivity

R Gallagher - 2017 - taylorfrancis.com
This book argues that games offer a means of coming to terms with a world that is being
transformed by digital technologies. As blends of software and fiction, videogames are …

Play, things: Games, materialism, and the production of culture

CA Kocurek - The Velvet Light Trap, 2018 - muse.jhu.edu
Catan—they are a remarkably understudied phenomenon within media studies. A search of
online academic databases for “board game” finds few articles within media studies; a …

Playing with the Kitchen Table: Using persuasive games to promote empathy for persons with anaphylactic food allergies

R Clement - Journal of Gaming & Virtual Worlds, 2021 - intellectdiscover.com
This article focuses on the design and preliminary experimentation of a tabletop game called
Kitchen Table, created to encourage more empathy towards people with severe …

How to be acted upon by video games while (or without) losing the fun: The gaming world according to Davey Wreden

RF Nohr - european journal of american culture, 2024 - intellectdiscover.com
In our actions in relation to computer games, we are rarely forced to reflect on the question of
how we conceptualize the medial objects upon and with which we are acting. Do we …

Defining Play: Producers, Mediators, and Users in the History of Video Arcade Games, 1971-1985

JS Clemens - 2015 - search.proquest.com
My dissertation is a history of video arcade games. It examines the actions and interactions
of “producers,”“mediators,” and “users” in constituting the development, economics, and …

[PDF][PDF] Game Scoring: FEZ, Video Game Music and Interactive Composition

M Enns - Post Conference Proceedings, 2014 - nimbusvault.net
This paper is devoted in its entirety to the exploration of a new compositional mode called
'game scoring.'As with film scoring, game scoring supports, complements and elucidates the …

[PDF][PDF] „Eine sich selbst verformende Gußform “. Arbeit und die Herausbildung einer Rationalität spielerischen Handelns

RF Nohr - Digitalisierung. Erzählen von einer Zäsur - mediarep.org
Wollte man den Vorschlag auf einen Punkt bringen, mit dem ich die in diesem Band
aufgeworfene Frage nach dem Verbleib der (großen) Erzählungen beantworten möchte, so …

[图书][B] In the game of patriarchy: The damsel in distress narrative in video games

ED Curtis - 2015 - search.proquest.com
This thesis performs a critical narrative analysis of the pervasive" damsel in distress"
narrative within two prominent video game franchises, The Legend of Zelda series and the …

The Winding Road to Discovery: A Review of Gaming Matters: Gaming Matters: Art, Science, Magic, and the Computer Game Medium

VF Holmes - Eludamos: Journal for Computer Game Culture, 2012 - septentrio.uit.no
In this review of Ruggill and McAllister's Gaming Matters: Art, Science, Magic, and the
Computer Game Medium, I seek to locate their argument within the larger framework of the …