A Lieberoth - Games and Culture, 2015 - journals.sagepub.com
This article experimentally dissociates the psychological impact of framing versus game mechanics, when presenting a serious activity as a game. Studies of game elements in …
J Breuer, G Bente - Journal for computer game culture, 2010 - hal.science
Serious games have become a key segment in the games market as well as in academic research. Although the number of games that identify themselves as belonging to this …
DF Tondorf… - Journal on Interactive …, 2022 - journals-sol.sbc.org.br
Game design depends not only on understanding the creation process but also the elements that lead the game to be played. Fun, one of these elements, is of important value …
EL Cohen - Computers in Human Behavior, 2014 - Elsevier
Serious digital games may be an effective tool for prosocial message dissemination because they offer technology and experiences that encourage players to share them with …
Serious Games that have a specific purpose other than being an interesting or fun medium for users. In the concept of learning, it is as if you are giving the learning process to students …
Background: The design and use of serious video games for children have increased in recent years. To maximize the effects of these games, it is essential to understand the …
T his chapter aims to conceptualize and systematize the past decade's theoretical and empirical work on digital games. 1 We focus on the social scientific perspective, with special …
Although games are frequently described as 'engaging', what this means exactly continues to be subject of debate in game literature. Engagement is often defined through related …
In this study, we developed the Virtual Kitchen Protocol (VKP), a virtual reality-based measure of everyday memory functioning for meal preparation tasks. We investigated the …