Learning with serious games: Is fun playing the game a predictor of learning success?

N Iten, D Petko - British Journal of Educational Technology, 2016 - Wiley Online Library
Serious games are generally considered to induce positive effects in the areas of learning
motivation and learning gains. Yet few studies have examined how these factors are related …

Shallow gamification: Testing psychological effects of framing an activity as a game

A Lieberoth - Games and Culture, 2015 - journals.sagepub.com
This article experimentally dissociates the psychological impact of framing versus game
mechanics, when presenting a serious activity as a game. Studies of game elements in …

Why so serious? On the relation of serious games and learning

J Breuer, G Bente - Journal for computer game culture, 2010 - hal.science
Serious games have become a key segment in the games market as well as in academic
research. Although the number of games that identify themselves as belonging to this …

Constructs and outcomes of fun in digital serious games: The state of the art

DF Tondorf… - Journal on Interactive …, 2022 - journals-sol.sbc.org.br
Game design depends not only on understanding the creation process but also the
elements that lead the game to be played. Fun, one of these elements, is of important value …

What makes good games go viral? The role of technology use, efficacy, emotion and enjoyment in players' decision to share a prosocial digital game

EL Cohen - Computers in Human Behavior, 2014 - Elsevier
Serious digital games may be an effective tool for prosocial message dissemination
because they offer technology and experiences that encourage players to share them with …

A review of immersivity in serious game with the purpose of learning media

AK Adisusilo, S Soebandhi - International Journal of Applied Science …, 2021 - gigvvy.com
Serious Games that have a specific purpose other than being an interesting or fun medium
for users. In the concept of learning, it is as if you are giving the learning process to students …

[HTML][HTML] Relationship between children's enjoyment, user experience satisfaction, and learning in a serious video game for nutrition education: empirical pilot study

IE Espinosa-Curiel, EE Pozas-Bogarin… - JMIR Serious …, 2020 - games.jmir.org
Background: The design and use of serious video games for children have increased in
recent years. To maximize the effects of these games, it is essential to understand the …

Digital games

P Vorderer, U Ritterfeld - The SAGE handbook of media …, 2009 - books.google.com
T his chapter aims to conceptualize and systematize the past decade's theoretical and
empirical work on digital games. 1 We focus on the social scientific perspective, with special …

[HTML][HTML] Re-framing engagement for applied games: A conceptual framework

I Kniestedt, I Lefter, S Lukosch, FM Brazier - Entertainment Computing, 2022 - Elsevier
Although games are frequently described as 'engaging', what this means exactly continues
to be subject of debate in game literature. Engagement is often defined through related …

[HTML][HTML] A virtual kitchen protocol to measure everyday memory functioning for meal preparation

MD Barnett, LG Childers, TD Parsons - Brain sciences, 2021 - mdpi.com
In this study, we developed the Virtual Kitchen Protocol (VKP), a virtual reality-based
measure of everyday memory functioning for meal preparation tasks. We investigated the …