Contested formations of digital game labor

G De Peuter, CJ Young - Television & New Media, 2019 - journals.sagepub.com
This article introduces a special issue critically investigating contemporary formations of
digital game labor, with a focus on the political-economic forces, social inequalities, and …

Playbour and the gamification of work: Empowerment, exploitation and fun as labour dynamics

R Ferrer-Conill - Technologies of Labour and the Politics of …, 2018 - Springer
Ferrer-Conill critically analyses the trend of incorporating playful thinking and game
elements within working processes among organizations and businesses with the promise …

[PDF][PDF] Points, badges, and news. A study of the introduction of gamification into journalism practice

RF Conill - Comunicació: revista de recerca i d'anàlisi, 2016 - raco.cat
Diversos mitjans de comunicació han començat a introduir tècniques de ludificació a les
seves plataformes digitals com a nou format narratiu per al consum de notícies. Partint que …

Gamifying the news: Exploring the introduction of game elements into digital journalism

R Ferrer Conill - 2018 - diva-portal.org
For over a century, crosswords, puzzles, and quizzes have been present in newspapers.
Digital journalism has only increased the trend of integrating game elements in news media …

[图书][B] Games in everyday life: For play

N Hulsey - 2019 - emerald.com
Bilton, N.(2014). For fitness bands, slick marketing but suspect results. Retrieved from
http://bits. blogs. nytimes. com/2014/04/27/for-fitness-bands-slick-marketing-butsuspect …

[图书][B] For play: Gamification and everyday life

NL Hulsey - 2015 - search.proquest.com
This study undertakes the analysis of gamification in the context of everyday life. Everyday
life can be defined as the tactics used by subjects to navigate and find meaning in (or …

Revidierbarkeit, ein Muster der Hypersphäre

N Daryan - Jahrbuch Medienpädagogik 14: Der digitale Raum …, 2018 - Springer
Die Konstitution einer weiteren raumzeitlichen Struktur in der Digitalisierung des
Institutionellen kann aus mediologischer Perspektive als Habitualisierung einer neuartigen …

Feeding the RedCritter: the gamification of project management software

RF Conill - The Business of Gamification, 2016 - taylorfrancis.com
During the last decades there has been a steady reconfi guration of production processes in
which large and medium-size companies have evolved into project-based organizations …

Alan Watts and the Infinite Game: Playing Everything

NL Hulsey - The Relevance of Alan Watts in Contemporary …, 2021 - taylorfrancis.com
This essay explores the recent trend of gamification–the introduction of game mechanics
into non-playful settings such as work and school–through the works of Alan Watts. Using …

5 Alan Watts and the Infinite Game

P Everything - The Relevance of Alan Watts in Contemporary …, 2021 - books.google.com
This chapter deals with two different notions of a playful world. The first is a society where
technology can make humanity happy and profitable via digital gameplay. The second, Alan …