Meningkatkan Hasil Pembelajaran Pendidikan Kewarganegaraan menggunakan Media Powtoon selama Pembelajaran Jarak Jauh di Sekolah Dasar

A Muthmainnah, N Nisa, R Ashifa, DA Dewi… - Jurnal basicedu, 2021 - jbasic.org
Tujuan dari penelitian ini untuk menganalisis perbandingan hasil belajar siswa ketika materi
pembelajaran diberikan berupa tulisan atau menggunakan media Powtoon. Penelitian ini …

Career as a professional gamer: Gaming motives as predictors of career plans to become a professional esport player

F Bányai, Á Zsila, MD Griffiths, Z Demetrovics… - Frontiers in …, 2020 - frontiersin.org
Increasing numbers of young video gamers view esports (ie, competitive video gaming) as a
career opportunity, rather than just a recreational activity. Previous studies have explored …

How has internet addiction research evolved since the advent of internet gaming disorder? An overview of cyberaddictions from a psychological perspective

O Lopez-Fernandez - Current Addiction Reports, 2015 - Springer
During the past two decades, Internet addiction (IA) has been the most commonly used term
in research into online activities and their influence on the development of behavioral …

Reciprocal relationships between problematic social media use, problematic gaming, and psychological distress among university students: a 9-month longitudinal …

CW Chang, RY Huang, C Strong, YC Lin… - Frontiers in public …, 2022 - frontiersin.org
Background The causal relationships between two specific types of problematic use in
internet-related activities [ie, problematic social media use (PSMU) and problematic gaming …

Lack of consensus among scholars on the issue of video game “addiction”.

CJ Ferguson, J Colwell - Psychology of Popular Media, 2020 - psycnet.apa.org
Whether pathological video game overuse constitutes a distinct mental disorder remains an
issue of controversy among scholars. Both empirical data and scholarly opinions differ …

Ortaokul öğrencilerinin dijital oyun bağimliliği ve fiziksel aktivite düzeyleri arasindaki ilşkinin incelenmesi

Z Hazar, GT Demir, S Namlı, A Türkeli - Beden Eğitimi ve Spor …, 2017 - dergipark.org.tr
Giriş ve Amaç: İnsanlık tarihi kadar eski olan oyun, geçmişten günümüze birçok değişikliğe
uğramıştır. Gelişen teknoloji ile birlikte oynanan oyunların şekli ve içeriği de değişime …

Ortaokul öğrencilerinde dijital oyun bağımlılığı ve saldırganlık

B Güvendi, GT Demir, B Keskin - OPUS International Journal of …, 2019 - dergipark.org.tr
Çalışmamızın amacı ortaokul öğrencilerinin dijital oyun bağımlılığının ve saldırganlık
düzeylerinin bazı bağımsız değişkenlere göre incelenmesidir. Araştırmanın çalışma …

Avaliação e intervenção terapêutica na utilização problemática da internet (UPI) em jovens: revisão da literatura

I Patrão, J Reis, L Madeira, MCS Paulino, R Barandas… - 2016 - dspace.lis.ulusiada.pt
A Internet, sendo um instrumento neutro, pode ter efeitos negativos ou positivos,
dependendo de como é utilizada. Nas últimas décadas têm surgido alguns estudos que …

Academic stress and first-/third-person shooter game addiction in a large adolescent sample: A serial mediation model with depression and impulsivity

IB Mun - Computers in Human Behavior, 2023 - Elsevier
This cross-sectional study investigated the impact of academic stress on first-/third-person
shooter (F/TPS) game addiction and examined the potential mediating roles of depression …

Memahami kecanduan game online melalui pendekatan neurobiologi

S Lutfiwati - ANFUSINA: Journal of Psychology, 2018 - ejournal.radenintan.ac.id
Playing online games is an alternative of entertainment that is fairly easy to obtain and
inexpensive when compared to other entertainment modes. The behavior of playing online …