Research trends of game‐based language learning in K‐12 education: A systematic review of SSCI articles during 2009–2022

L Yang, R Li, Y Zhou - Journal of Computer Assisted Learning, 2024 - Wiley Online Library
Background While game‐based language learning (GBLL) in K‐12 education has received
considerable attention, little is still known about its state‐of‐the‐art research trends over the …

Digital play in the early years: A systematic review

C Chu, L Paatsch, L Kervin, S Edwards - International Journal of Child …, 2024 - Elsevier
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Young children's social and independent behavior during play with a coding app: Digital game features matter in a 1: 1 child to tablet setting

M Lennon, S Pila, R Flynn, EA Wartella - Computers & Education, 2022 - Elsevier
The overarching aim of this study was to explore young children's (N= 25, M age= 5.16
years) play with two coding games (Daisy the Dinosaur and Kodable) in a 1: 1 child to tablet …

Exploring the use of Escribo Play mobile learning games to foster early mathematics for low-income first-grade children

AN Amorim, L Jeon, Y Abel, S Pape… - Computers & …, 2023 - Elsevier
Mobile games can foster the early mathematics skills of children in poverty at home. This
randomized controlled trial examines the efficacy of Escribo Play, an evidence-based, game …

Enhancing students' speaking skill through a game-based learning innovation of family game show

RA Asih, HT Halisiana - JINoP (Jurnal Inovasi Pembelajaran), 2022 - ejournal.umm.ac.id
Gamification and game-based learning (GBL) is the newly introduced learning strategies
considered fit for English fun learning.. This study aims to investigate the implementation of …

[HTML][HTML] The effectiveness of game-based literacy app learning in preschool children from diverse backgrounds

T Schiele, P Edelsbrunner, A Mues, E Birtwistle… - Learning and Individual …, 2025 - Elsevier
Family background factors like socio-economic status (SES) and migration background,
along with child characteristics such as gender and intelligence, significantly influence early …

The design of a novel digital puzzle gaming system for young children's learning by interactive multi-sensing and tangible user interfacing techniques

CM Wang, BT Lee, TY Lo - Sustainability, 2023 - mdpi.com
In the fast-developing digital era, improving young children's learning abilities by information
technology has become a goal of early childhood education. Accordingly, a novel digital …

[HTML][HTML] Game learning analytics can unpack Escribo play effects in preschool early reading and writing

GC da Silva, RL Rodrigues, AN Amorim… - … and Education Open, 2022 - Elsevier
Randomized controlled trials usually cannot uncover why some participants benefit more or
less from an intervention when they do not collect process data during the implementation …

Okul Öncesi Dönemde Eğitsel Mobil Oyunların Eleştirel Düşünme Becerisine Etkisi

C Çalhan, İ Göksu - Temel Eğitim, 2024 - dergipark.org.tr
Bu araştırmanın amacı, eğitsel mobil oyunların okul öncesi dönemde çocukların eleştirel
düşünme becerilerine etkisini incelemektir. Araştırma, ön-test son-test kontrol gruplu …

Videojuegos, fluidez lectora y aulas hospitalarias: una revisión multivocal de la literatura

MÁP Hita, JPT Sosa - … , Revista de Currículum y Formación del …, 2024 - revistaseug.ugr.es
Evidencias recientes demuestran que los videojuegos pueden tener un impacto positivo en
la mejora de la comprensión y fluidez lectora. En esta investigación, se pretende estudiar el …