[图书][B] Quests: Design, theory, and history in games and narratives

J Howard - 2022 - taylorfrancis.com
Combining theory and practice, this updated new edition provides a complete overview of
how to create deep and meaningful quests for games. It uses the Unity game engine in …

REV-OPOLY: A study on educational board game with web-based augmented reality

N Nordin, W Omar - Asian Journal of University Education …, 2022 - research.uca.ac.uk
The use of technology in education is believed to enhance students' learning experience.
Technology such as Augmented Reality (AR) is increasingly used in the classroom through …

[图书][B] Practical Archaeogaming

A Reinhard - 2024 - books.google.com
As a sequel to Archaeogaming: an Introduction to Archaeology in and of Video Games, the
author focuses on the practical and applied side of the discipline, collecting recent digital …

[HTML][HTML] Deux jeux, un astre, les yeux: sur un plateau de senet biface inéditلعبتان وجَرمٌ سماويّ وعيون: على رقعة ذات وجهين لا سابق لها من لعبة" سنت"

ML Arnette - Bulletin de l'Institut français d'archéologie …, 2021 - journals.openedition.org
هذا المقال عبارة عن نشر لكسرات من رقعة" سنت" مقرونة بلعبة مُكوّنة من 33 مربعًا، محفوظة في" المعهد
الفرنسي للآثار الشرقية" في القاهرة (الإيفاو). القطعة تُعدّ استثنائية من عدّة جوانب، من جهة النقوش …

Rapid Archaeology of Human Constructions Within Interactive Digital Built Environments: A Preliminary Assessment.

A Reinhard - Journal of Contemporary Archaeology, 2021 - search.ebscohost.com
Software is an architectural outcome of human labor which today houses the collective
creative output of billions of people. Video games are a subset of software; they enable …

Africa and the Global Video Games Industry

E Tawia - Examining the Rapid Advance of Digital Technology in …, 2024 - books.google.com
This chapter provides a state-of-the art account (their creation, logics and play) of video
games in Africa by explicating its ties, tensions and possibilities vis-à-vis the wider global …

Africa and the Global Video Games Industry: Ties, Tensions, and Tomorrow

LGA Amoah, E Tawia - Examining the Rapid Advance of Digital …, 2024 - igi-global.com
This chapter provides a state-of-the art account (their creation, logics and play) of video
games in Africa by explicating its ties, tensions and possibilities vis-à-vis the wider global …

A sequência Fedathi eo jogo de tabuleiro: recursos metodológicos para o ensino de anatomia

J Soares Neto - 2023 - repositorio.ufc.br
Anatomy teaching has as a common feature the development of traditional practices, where
the teacher exposes a large amount of content in class and which are required in theoretical …

[PDF][PDF] Generative Game Design as Common Interactive Space-Transmediating and Developing the Meerplay Digital Game

FCSN Caiado - 2023 - estudogeral.uc.pt
Games are a source of entertainment with the potential to offer interactive experiences on a
scale not achievable in other types of mediums. Although there are many forms of games …

[PDF][PDF] MONOPOLY-BASED BOARD GAME WITH AUGMENTED REALITY INTERVENTION IN ENHANCING UNDERGRADUATE STUDENTS'UNDERSTANDING IN …

N NORDIN, NURRM NORDIN, W OMAR - noradila.com
The use of technology in education is believed to enhance students' learning experience.
Augmented reality (AR) is one of the technologies that is progressively being used in …