Approaches and tools used to teach the computer input/output subsystem: A survey

E Larraza-Mendiluze… - IEEE Transactions on …, 2014 - ieeexplore.ieee.org
This paper surveys how the computer input/output (I/O) subsystem is taught in introductory
undergraduate courses. It is important to study the educational process of the computer I/O …

Robotics vs. game-console-based platforms to learn computer architecture

BG Fernández, X Del Toro, MJ Santofimia… - Ieee …, 2020 - ieeexplore.ieee.org
The fields of robotics and game consoles offer an interesting and broad range of lab
platforms with appropriate characteristics for teaching Computer Architecture concepts. This …

Game-console-based projects for learning the computer input/output subsystem

E Larraza-Mendiluze, N Garay-Vitoria… - IEEE Transactions …, 2013 - ieeexplore.ieee.org
The input/output (I/O) subsystem is an important topic within computer architecture (CA)
because it determines how the computer interacts with its environment. For this reason …

Addressing Student Fatigue in Computer Architecture Courses

P Fuentes, C Camarero, D Herreros… - IEEE Transactions …, 2022 - ieeexplore.ieee.org
Understanding the architecture of a processor can be uninteresting and deterring for
computer science students, since low-level details of computer architecture are often …

Using a real bare machine in a project-based learning environment for teaching computer structure: an analysis of the implementation following the action research …

E Larraza-Mendiluze, N Garay-Vitoria… - ACM Transactions on …, 2016 - dl.acm.org
The computer input/output (I/O) subsystem and its functioning are very abstract concepts that
are difficult for undergraduate freshmen to understand. However, it is important that …

Learning Computer Structure through an ARM-based Arduino platform

X del Toro García, MJ Santofimia… - IECON 2017-43rd …, 2017 - ieeexplore.ieee.org
This paper proposes and analyzes the use of the Arduino Zero board as the lab platform for
the Computer Structure course that constitutes an essential part of Computer Science …

Playspace| Gamespace: entre el espacio material de la arquitectura y el espacio virtual de los videojuegos

A Navarro Redón - 2020 - oa.upm.es
Desde su nacimiento (en los años 60) la creación de videojuegos ha implicado la creación
de espacios virtuales donde estos se dieran. Esta investigación enlaza el diseño de esos …

The Megaprocessor as an Educational Tool Making the Abstract Concrete

J Beauregard II - 2020 - search.proquest.com
Computer architecture courses can be difficult for students to engage with and learn from.
This is because, unlike most core courses for a computer science student, learning …

[PDF][PDF] Helping students prepare for TOEIC tests: Mobile assisted language learning practices and the development of self-regulated learning skills

M Kondo, Y Ishikawa, C Smith, K Sakamoto… - Proceedings of the …, 2011 - academia.edu
ABSTRACT Mobile Assisted Language Learning (MALL) practices may help students
prepare for TOEIC Listening and Reading Tests. A MALL learning module was developed …

[引用][C] The Computer Input/Output Subsystem Education in an undergraduate introductory course: a Multiperspective Study

E Larraza Mendiluze - 2014 - … Editorial de la Universidad del País …