[HTML][HTML] Tailored gamification in education: A literature review and future agenda

W Oliveira, J Hamari, L Shi, AM Toda… - Education and …, 2023 - Springer
Gamification has been widely used to design better educational systems aiming to increase
students' concentration, motivation, engagement, flow experience, and others positive …

[HTML][HTML] Gamification of e-learning in higher education: a systematic literature review

A Khaldi, R Bouzidi, F Nader - Smart Learning Environments, 2023 - Springer
In recent years, university teaching methods have evolved and almost all higher education
institutions use e-learning platforms to deliver courses and learning activities. However …

[HTML][HTML] Tailored gamification: A review of literature

ACT Klock, I Gasparini, MS Pimenta… - International Journal of …, 2020 - Elsevier
Gamification is increasingly becoming a pertinent aspect of any UI and UX design. However,
a canonical dearth in research and application of gamification has been related to the role of …

[HTML][HTML] The effects of personalized gamification on students' flow experience, motivation, and enjoyment

W Oliveira, J Hamari, S Joaquim, AM Toda… - Smart Learning …, 2022 - Springer
Gamification refers to the attempt to transform different kinds of systems to be able to better
invoke positive experiences such as the flow state. However, the ability of such intervention …

Education of preschool and elementary teachers on the use of adaptive gamification in science education

AI Zourmpakis, S Papadakis… - International Journal …, 2022 - inderscienceonline.com
The use of games regarding education is not something new. Their use, especially in the
early stages of the education system, is notably widespread in helping students learn and …

Flipped classroom in business and entrepreneurship education: A systematic review and future research agenda

MG Senali, M Iranmanesh, M Ghobakhloo… - … International Journal of …, 2022 - Elsevier
Flipped learning environments have found their way into business and entrepreneurship
education. While most studies have found that flipped classrooms can enhance learning …

Negative effects of gamification in education software: Systematic mapping and practitioner perceptions

C Almeida, M Kalinowski, A Uchôa, B Feijó - Information and Software …, 2023 - Elsevier
Context: While most research shows positive effects of gamification, the focus on its adverse
effects is considerably smaller and further understanding of these effects is needed …

[HTML][HTML] The relationship between user types and gamification designs

ACG Santos, W Oliveira, J Hamari, L Rodrigues… - User modeling and user …, 2021 - Springer
Gamification has been discussed as a standout approach to improve user experience, with
different studies showing that users can have different preferences over game elements …

Using gamification to support learning in K‐12 education: A systematic literature review

H Dehghanzadeh, M Farrokhnia… - British Journal of …, 2024 - Wiley Online Library
Using gamification to support learning in K‐12 education has received much attention from
scholars in recent years. However, there is still a lack of comprehensive understanding of …

Knowledge tracing machines: Factorization machines for knowledge tracing

JJ Vie, H Kashima - Proceedings of the AAAI conference on artificial …, 2019 - ojs.aaai.org
Abstract Knowledge tracing is a sequence prediction problem where the goal is to predict
the outcomes of students over questions as they are interacting with a learning platform. By …