Natural walking in virtual reality: A review

NC Nilsson, S Serafin, F Steinicke… - … in Entertainment (CIE), 2018 - dl.acm.org
Recent technological developments have finally brought virtual reality (VR) out of the
laboratory and into the hands of developers and consumers. However, a number of …

A SWOT analysis of the field of virtual reality for firefighter training

H Engelbrecht, RW Lindeman… - Frontiers in Robotics and …, 2019 - frontiersin.org
Virtual reality (VR) research has gone through rapid advances and the technology has
established itself as a valuable training tool in many domains. While research in the field of …

Nature in virtual reality improves mood and reduces stress: evidence from young adults and senior citizens

SHM Chan, L Qiu, G Esposito, KP Mai, KP Tam, J Cui - Virtual reality, 2023 - Springer
Large populations worldwide have been deprived from nature experiences due to mass
quarantines and lockdowns during the COVID-19 pandemic, and face a looming mental …

Locomotion vault: the extra mile in analyzing vr locomotion techniques

M Di Luca, H Seifi, S Egan… - Proceedings of the 2021 …, 2021 - dl.acm.org
Numerous techniques have been proposed for locomotion in virtual reality (VR). Several
taxonomies consider a large number of attributes (eg, hardware, accessibility) to …

Virtual locomotion: a survey

M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …

In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality

E Langbehn, F Steinicke, M Lappe, GF Welch… - ACM Transactions on …, 2018 - dl.acm.org
Immersive computer-generated environments (aka virtual reality, VR) are limited by the
physical space around them, eg, enabling natural walking in VR is only possible by …

Bending the curve: Sensitivity to bending of curved paths and application in room-scale vr

E Langbehn, P Lubos, G Bruder… - IEEE transactions on …, 2017 - ieeexplore.ieee.org
Redirected walking (RDW) promises to allow near-natural walking in an infinitely large
virtual environment (VE) by subtle manipulations of the virtual camera. Previous experiments …

Guidance in cinematic virtual reality-taxonomy, research status and challenges

S Rothe, D Buschek, H Hußmann - Multimodal Technologies and …, 2019 - mdpi.com
In Cinematic Virtual Reality (CVR), the viewer of an omnidirectional movie can freely choose
the viewing direction when watching a movie. Therefore, traditional techniques in filmmaking …

A typology of virtual reality locomotion techniques

C Boletsis, D Chasanidou - Multimodal Technologies and Interaction, 2022 - mdpi.com
Researchers have proposed a wide range of categorization schemes in order to
characterize the space of VR locomotion techniques. In a previous work, a typology of VR …

I'm a giant: Walking in large virtual environments at high speed gains

P Abtahi, M Gonzalez-Franco, E Ofek… - Proceedings of the 2019 …, 2019 - dl.acm.org
Advances in tracking technology and wireless headsets enable walking as a means of
locomotion in Virtual Reality. When exploring virtual environments larger than room-scale, it …