Games for Artificial Intelligence Research: A Review and Perspectives

C Hu, Y Zhao, Z Wang, H Du… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Games have been the perfect test-beds for artificial intelligence research for the
characteristics that widely exist in real-world scenarios. Learning and optimisation, decision …

[PDF][PDF] Game-based platforms for artificial intelligence research

C Hu, Y Zhao, Z Wang, H Du, J Liu - arXiv preprint arXiv …, 2023 - researchgate.net
Games have been the perfect test-beds for artificial intelligence research for the
characteristics that widely exist in real-world scenarios. Learning and optimisation, decision …

AI and Wargaming

J Goodman, S Risi, S Lucas - arXiv preprint arXiv:2009.08922, 2020 - arxiv.org
Recent progress in Game AI has demonstrated that given enough data from human
gameplay, or experience gained via simulations, machines can rival or surpass the most …

Action abstractions for combinatorial multi-armed bandit tree search

R Moraes, J Marino, L Lelis… - Proceedings of the AAAI …, 2018 - ojs.aaai.org
Search algorithms based on combinatorial multi-armed bandits (CMABs) are promising for
dealing with state-space sequential decision problems. However, current CMAB-based …

Choosing well your opponents: How to guide the synthesis of programmatic strategies

RO Moraes, DS Aleixo, LN Ferreira… - arXiv preprint arXiv …, 2023 - arxiv.org
This paper introduces Local Learner (2L), an algorithm for providing a set of reference
strategies to guide the search for programmatic strategies in two-player zero-sum games …

Game AI competitions: motivation for the imitation game-playing competition

M Świechowski - 2020 15th conference on computer science …, 2020 - ieeexplore.ieee.org
Games have played crucial role in advancing research in Artificial Intelligence and tracking
its progress. In this article, a new proposal for game AI competition is presented. The goal is …

Evolving action abstractions for real-time planning in extensive-form games

JRH Marino, RO Moraes, C Toledo… - Proceedings of the AAAI …, 2019 - aaai.org
A key challenge for planning systems in real-time multiagent domains is to search in large
action spaces to decide an agent's next action. Previous works showed that handcrafted …

Deep ensemble learning of tactics to control the main force in a real-time strategy game

I Han, KJ Kim - Multimedia Tools and Applications, 2024 - Springer
Professional StarCraft game players are likely to focus on the management of the most
important group of units (called the main force) during gameplay. Although macro-level skills …

Programmatic strategies for real-time strategy games

JRH Marino, RO Moraes, TC Oliveira… - Proceedings of the …, 2021 - ojs.aaai.org
Search-based systems have shown to be effective for planning in zero-sum games.
However, search-based approaches have important disadvantages. First, the decisions of …

Strategy generation for multiunit real-time games via voting

C Silva, RO Moraes, LHS Lelis… - IEEE Transactions on …, 2018 - ieeexplore.ieee.org
Real-time strategy (RTS) games are a challenging application for artificial intelligence (AI)
methods. This is because they involve simultaneous play and adversarial reasoning that is …