Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios. Learning and optimisation, decision …
Recent progress in Game AI has demonstrated that given enough data from human gameplay, or experience gained via simulations, machines can rival or surpass the most …
Search algorithms based on combinatorial multi-armed bandits (CMABs) are promising for dealing with state-space sequential decision problems. However, current CMAB-based …
This paper introduces Local Learner (2L), an algorithm for providing a set of reference strategies to guide the search for programmatic strategies in two-player zero-sum games …
M Świechowski - 2020 15th conference on computer science …, 2020 - ieeexplore.ieee.org
Games have played crucial role in advancing research in Artificial Intelligence and tracking its progress. In this article, a new proposal for game AI competition is presented. The goal is …
A key challenge for planning systems in real-time multiagent domains is to search in large action spaces to decide an agent's next action. Previous works showed that handcrafted …
I Han, KJ Kim - Multimedia Tools and Applications, 2024 - Springer
Professional StarCraft game players are likely to focus on the management of the most important group of units (called the main force) during gameplay. Although macro-level skills …
JRH Marino, RO Moraes, TC Oliveira… - Proceedings of the …, 2021 - ojs.aaai.org
Search-based systems have shown to be effective for planning in zero-sum games. However, search-based approaches have important disadvantages. First, the decisions of …
Real-time strategy (RTS) games are a challenging application for artificial intelligence (AI) methods. This is because they involve simultaneous play and adversarial reasoning that is …