Educational games to enhance museum visits for schools

B Bossavit, A Pina, I Sanchez-Gil, A Urtasun - Journal of Educational …, 2018 - JSTOR
Museums usually look for new educational tools to enhance their exhibition. The Oteiza's
museum in Navarre (Spain) especially gives importance to the dissemination of Jorge …

Taking into Account Sensory Knowledge: The case of geo-techologies for children with visual impairments

E Brulé, G Bailly - Proceedings of the 2018 CHI Conference on Human …, 2018 - dl.acm.org
This paper argues for designing geo-technologies supporting non-visual sensory
knowledge. Sensory knowledge refers to the implicit and explicit knowledge guiding our …

Learning with the body: understanding the design space of embodied educational technology

EF Melcer - 2018 - search.proquest.com
Embodiment is a concept that has gained widespread usage within the Human-Computer
Interaction (HCI) community in recent years. In a general sense, embodiment is the notion …

Understanding the experiences of schooling of visually impaired children

E Brulé - 2018 - hal.science
In 2005, France passed a law on equal rights and opportunities, participation and citizenship
of people with disabilities. It consecrated the right of all children to attend their …

[PDF][PDF] BELONG: Body Experienced Learning support system based ON Gesture recognition

M Tokuoka, H Tamaki, T Sakai… - Proceedings of the …, 2017 - pdfs.semanticscholar.org
As the first step toward realizing an immersive learning support system for museums,
Yoshida et al. developed and evaluated a prototype system. However, this system was …

[HTML][HTML] Co-design strategies with children in full-body interaction for situated non-formal learning experiences

MMA Schaper - 2019 - dialnet.unirioja.es
This dissertation focuses on better achieving co-design of Full-Body interactive learning
experiences with children and experts (teachers, museum curators, pedagogues, etc.) …

Implementation and evaluation of a wide-range human-sensing system based on cooperating multiple range image sensors

M Tokuoka, N Komiya, H Mizoguchi, R Egusa… - Sensors, 2019 - mdpi.com
A museum is an important place for science education for children. The learning method in
the museum is reading exhibits and explanations. Museums are investing efforts to quantify …

Development of Experiential Learning System based on the Connection between Object Models and Their Digital Contents-Collaboration between Tangible Interface …

Y Ota, M Komiyama, R Egusa, S Inagaki… - International …, 2017 - scitepress.org
Experiential learning is effective for educating children. However, there are many issues
associated with this technique. In this study, we describe the development of a learning …

[PDF][PDF] Science Education Enhancement within a Museum using Computer-human Interaction Technology.

H Tamaki, T Sakai, R Yoshida, R Egusa, S Inagaki… - CSEDU (2), 2016 - scitepress.org
Science Education Enhancement within a Museum using Computer-human Interaction
Technology Page 1 Science Education Enhancement within a Museum using Computer-human …

[PDF][PDF] Experience-based Learning using Game with Gesture Recognition and EDA-based Evaluation of the Physiological Response

M Tokuoka, H Mizoguchi, R Egusa, S Inagaki… - ijern.com
This paper presents an educational game to assist learning in museums. Museums are
important places for children to learn about science. The opportunities for a user to observe …