E Brulé, G Bailly - Proceedings of the 2018 CHI Conference on Human …, 2018 - dl.acm.org
This paper argues for designing geo-technologies supporting non-visual sensory knowledge. Sensory knowledge refers to the implicit and explicit knowledge guiding our …
Embodiment is a concept that has gained widespread usage within the Human-Computer Interaction (HCI) community in recent years. In a general sense, embodiment is the notion …
In 2005, France passed a law on equal rights and opportunities, participation and citizenship of people with disabilities. It consecrated the right of all children to attend their …
M Tokuoka, H Tamaki, T Sakai… - Proceedings of the …, 2017 - pdfs.semanticscholar.org
As the first step toward realizing an immersive learning support system for museums, Yoshida et al. developed and evaluated a prototype system. However, this system was …
This dissertation focuses on better achieving co-design of Full-Body interactive learning experiences with children and experts (teachers, museum curators, pedagogues, etc.) …
M Tokuoka, N Komiya, H Mizoguchi, R Egusa… - Sensors, 2019 - mdpi.com
A museum is an important place for science education for children. The learning method in the museum is reading exhibits and explanations. Museums are investing efforts to quantify …
Y Ota, M Komiyama, R Egusa, S Inagaki… - International …, 2017 - scitepress.org
Experiential learning is effective for educating children. However, there are many issues associated with this technique. In this study, we describe the development of a learning …
H Tamaki, T Sakai, R Yoshida, R Egusa, S Inagaki… - CSEDU (2), 2016 - scitepress.org
Science Education Enhancement within a Museum using Computer-human Interaction Technology Page 1 Science Education Enhancement within a Museum using Computer-human …
This paper presents an educational game to assist learning in museums. Museums are important places for children to learn about science. The opportunities for a user to observe …