Digitalizing History: Development of E-Module for History Learning on the Subject of Japanese Colonialism Period in Indonesia

MR Arviansyah, S Safitri, S Syarifuddin… - JINoP (Jurnal Inovasi …, 2024 - ejournal.umm.ac.id
This study aims to investigate the effectiveness of using e-module teaching materials in
history education. This study is development research conducted using direct observation …

E-Module Project Based Learning (PjBL) using Sigil in Basic Vocational Subjects

R Sepriana - International Journal of Research in Education, 2025 - journal2.upgris.ac.id
There is no learning media that uses the Sigil application, so learning media was created
using the Sigil applicationaims to test the level of validity, practicality, and effectiveness of …

Educational Introduction to ASEAN Countries for Class VIII Middle School Students Using Game Media

M Aji, HN Fauzi - Journal of Multimedia Trend and …, 2023 - journal.educollabs.org
Current technological developments are increasingly rapid. The use of games supports
students in the learning process in class. When the material is about getting to know …

Interactive Game Model in Drill and Practice Learning to Increase Student Learning Achievement

A Najih, A Futihah - Journal of Multimedia Trend and …, 2024 - journal.educollabs.org
In order to enhance student learning outcomes, this research attempts to develop
multimedia learning using a drill and practice methodology. The research and development …