The 'eudaimonic experience': A scoping review of the concept in digital games research

R Daneels, ND Bowman, D Possler… - Media and …, 2021 - cogitatiopress.com
Digital games have evolved into a medium that moves beyond basic toys for distraction and
pleasure towards platforms capable of and effective at instigating more serious, emotional …

[图书][B] Videogame Formalism: On Form, Aesthetic Experience and Methodology

A Mitchell, J Van Vught - 2024 - library.oapen.org
This book brings together ideas about defamiliarization and poetic gameplay that I have
been exploring for some time but had not clearly grounded either historically or theoretically …

Play Across Boundaries: Exploring Cross-Cultural Maldaimonic Game Experiences

K Seaborn, S Iseya, S Hidaka, S Kobuki… - Proceedings of the CHI …, 2024 - dl.acm.org
Maldaimonic game experiences occur when people engage in personally fulfilling play
through egocentric, destructive, and/or exploitative acts. Initial qualitative work verified this …

[HTML][HTML] Negotiating textures of digital play: Gameplay and the production of space

J Janik - Game Studies, 2020 - gamestudies.org
This paper analyzes the mechanisms of communication connecting different types of actant
during the moment of digital gameplay. The process of communication inside the videogame …

Whose expression is it anyway? Videogames and the freedom of expression

K Jørgensen, TE Mortensen - Games and culture, 2022 - journals.sagepub.com
In debates concerning videogames and the freedom of expression, two lines of
argumentation have traditionally been put forward: That games express ideas and for this …

[PDF][PDF] The World-Shaped Hall: On the Architectonics of the Open World Skybox and the Ideological Implications of the Open World Chronotope

M Bonner - Game| World| Architectonics, 2021 - library.oapen.org
This chapter is a transdisciplinary study on the architectonics of open world games and has
a twofold aim. First, the game intrinsic space of open world games and their function as …

Playful poetics: Metareferential interfaces in recent indie games

T Krampe, S Lotzow, JN Thon - Poetics Today, 2022 - read.dukeupress.edu
This article sets out to explore the playful poetics of recent indie games in terms of what
could be described as metareferential interfaces. Drawing on a range of theories from …

Meaningful play and malicious delight: Exploring maldaimonic game UX

K Seaborn, S Iseya - Companion Proceedings of the Annual Symposium …, 2023 - dl.acm.org
Maldaimonia is a new experiential concept that refers to self-actualization and self-
expression through egocentric, destructive, and/or exploitative activities. Still, it is unclear …

[PDF][PDF] The Player's Interpretative Agency and the Developer's Disruptive Powers: How Blizzard Enforces Authorial Intention in Overwatch

J Blom - Modes of esports engagement in overwatch, 2022 - library.oapen.org
With the overhaul of Mercy, one of Overwatch's healer characters, in August 2017, Blizzard
Entertainment changed the healer's ultimate ability to resurrect all allies at once to one …

The narrativization of ludic elements in videogame fanfiction

YH Wu, P Martin - Convergence, 2024 - journals.sagepub.com
Existing scholarship on videogame fanfiction focuses on how these fictions transform game
characters and narrative settings. However, this misses out on an important trope in …