A review of computational approaches for evaluation of rehabilitation exercises

Y Liao, A Vakanski, M Xian, D Paul, R Baker - Computers in biology and …, 2020 - Elsevier
Recent advances in data analytics and computer-aided diagnostics stimulate the vision of
patient-centric precision healthcare, where treatment plans are customized based on the …

Kinect-based assessment of lower limbs during gait in post-stroke hemiplegic patients: A narrative review

S Cerfoglio, C Ferraris, L Vismara, G Amprimo… - Sensors, 2022 - mdpi.com
The aim of this review was to present an overview of the state of the art in the use of the
Microsoft Kinect camera to assess gait in post-stroke individuals through an analysis of the …

Influence of new technologies on post-stroke rehabilitation: a comparison of armeo spring to the kinect system

A Adomavičienė, K Daunoravičienė, R Kubilius… - Medicina, 2019 - mdpi.com
Background: New technologies to improve post-stroke rehabilitation outcomes are of great
interest and have a positive impact on functional, motor, and cognitive recovery. Identifying …

Virtual reality games for rehabilitation of upper extremities in stroke patients

L Shahmoradi, S Almasi, H Ahmadi, A Bashiri… - Journal of bodywork and …, 2021 - Elsevier
Introduction Stroke is one of the main causes of physical disability in which doing frequent
and early exercise is imperative for rehabilitation. Virtual reality gaming has a high potential …

Effects of Video‐Game Based Therapy on Balance, Postural Control, Functionality, and Quality of Life of Patients with Subacute Stroke: A Randomized Controlled Trial

MJ Cano-Mañas, S Collado-Vázquez… - Journal of healthcare …, 2020 - Wiley Online Library
Purpose. To determine the effects of a structured protocol using commercial video games on
balance, postural control, functionality, quality of life, and level of motivation in patients with …

Kinect‐Based Rehabilitation Systems for Stroke Patients: A Scoping Review

S Almasi, H Ahmadi, F Asadi… - BioMed research …, 2022 - Wiley Online Library
Background and Objective. Kinect‐based rehabilitation is an effective solution for creating
motivation and promoting adherence to rehabilitation programs in stroke patients. The …

Wearable intelligent machine learning rehabilitation assessment for stroke patients compared with clinician assessment

L Guo, B Zhang, J Wang, Q Wu, X Li, L Zhou… - Journal of Clinical …, 2022 - mdpi.com
In order to solve the shortcomings of the current clinical scale assessment for stroke patients,
such as excessive time consumption, strong subjectivity, and coarse grading, this study …

Augmented reality for stroke rehabilitation during COVID-19

ZQ Yang, D Du, XY Wei, RKY Tong - Journal of NeuroEngineering and …, 2022 - Springer
Background The lack of the rehabilitation professionals is a global issue and it is becoming
more serious during COVID-19. An Augmented Reality Rehabilitation System (AR Rehab) …

Home-based physical therapy with an interactive computer vision system

Y Gu, S Pandit, E Saraee, T Nordahl… - Proceedings of the …, 2019 - openaccess.thecvf.com
In this paper, we present ExerciseCheck. ExerciseCheck is an interactive computer vision
system that is sufficiently modular to work with different sources of human pose estimates, ie …

Upper extremity self-efficacy correlates with daily hand-use of individuals with high functional capacity post-stroke

V Goldman-Gerber, I Schwartz… - Disability and …, 2023 - Taylor & Francis
Purpose To understand the role of affected upper extremity (UE) self-efficacy for explaining
daily-hand-use in individuals post-stroke. Specifically, to describe UE self-efficacy and to …