Clinical characteristics, pathophysiology, and management of noncentral nervous system cancer‐related cognitive impairment in adults

JS Wefel, SR Kesler, KR Noll… - CA: a cancer journal for …, 2015 - Wiley Online Library
Answer questions and earn CME/CNE Over the past few decades, a body of research has
emerged confirming what many adult patients with noncentral nervous system cancer have …

[图书][B] The gamification of higher education: Developing a game-based business strategy in a disrupted marketplace

N Niman - 2014 - books.google.com
Instead of thinking about education as the mastery of a body of knowledge where the subject
matter becomes the focus of our attention, The Gamification of Higher Education encourages …

Do people play MMORPGs for extrinsic or intrinsic rewards?

M Dindar - Telematics and Informatics, 2018 - Elsevier
Several frameworks have been proposed to explain the motivations for playing Massively
Multiplayer Online Role-Playing Games (MMORPG). However, no unified view as to whether …

[PDF][PDF] Gamification of politics: start a new game

N Mahnič - Teorija in praksa, 2014 - researchgate.net
The following text presents a digital tool called gamification and its possible use (s) in the
field of politics. Gamification is used in order to increase participation: we argue that it could …

Digital distinction: class as mediated dispositions in China's Animal Crossing fever

Y Rao, J Xie - Chinese Journal of Communication, 2024 - Taylor & Francis
This paper, based on an ethnography of the new gaming culture of Animal Crossing New
Horizons in China, contributes to the scholarly investigation of digital class formation. New …

Tipologija gamera i gamerica u Hrvatskoj–neke sociokulturne karakteristike

K Krolo, Ž Zdravković, I Puzek - Media Studies, 2016 - hrcak.srce.hr
U ovom radu predstavljeni su rezultati analize internetskog anketnog istraživanja gamera i
gamerica u Hrvatskoj (N= 3251) provedenog 2014. godine. Teorijski dio rada problematizira …

The Interplay between Real Money Trade and Narrative Structure in Massively Multiplayer Online Role‐Playing Games

B Park, DH Lee - International Journal of Computer Games …, 2017 - Wiley Online Library
A narrative structure is one of the main components to constitute the genre of Massively
Multiplayer Online Role‐Playing Games (MMORPGs). Meanwhile Real Money Trade (RMT) …

Developing and Quantifying Intrinsically Motivating Instruction: Models and Principles of Gameful Design, Adaptive and Online Experiential Learning

K Bell - Technology-Enhanced Learning and the Virtual …, 2023 - Springer
Through presentation of three key principles and four case studies, this chapter presents
exemplars and metrics for digital course content that will intrinsically motivate and engage …

[图书][B] Games in everyday life: For play

N Hulsey - 2019 - emerald.com
Bilton, N.(2014). For fitness bands, slick marketing but suspect results. Retrieved from
http://bits. blogs. nytimes. com/2014/04/27/for-fitness-bands-slick-marketing-butsuspect …

[图书][B] For play: Gamification and everyday life

NL Hulsey - 2015 - search.proquest.com
This study undertakes the analysis of gamification in the context of everyday life. Everyday
life can be defined as the tactics used by subjects to navigate and find meaning in (or …