Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Higher Education encourages …
M Dindar - Telematics and Informatics, 2018 - Elsevier
Several frameworks have been proposed to explain the motivations for playing Massively Multiplayer Online Role-Playing Games (MMORPG). However, no unified view as to whether …
N Mahnič - Teorija in praksa, 2014 - researchgate.net
The following text presents a digital tool called gamification and its possible use (s) in the field of politics. Gamification is used in order to increase participation: we argue that it could …
Y Rao, J Xie - Chinese Journal of Communication, 2024 - Taylor & Francis
This paper, based on an ethnography of the new gaming culture of Animal Crossing New Horizons in China, contributes to the scholarly investigation of digital class formation. New …
U ovom radu predstavljeni su rezultati analize internetskog anketnog istraživanja gamera i gamerica u Hrvatskoj (N= 3251) provedenog 2014. godine. Teorijski dio rada problematizira …
B Park, DH Lee - International Journal of Computer Games …, 2017 - Wiley Online Library
A narrative structure is one of the main components to constitute the genre of Massively Multiplayer Online Role‐Playing Games (MMORPGs). Meanwhile Real Money Trade (RMT) …
K Bell - Technology-Enhanced Learning and the Virtual …, 2023 - Springer
Through presentation of three key principles and four case studies, this chapter presents exemplars and metrics for digital course content that will intrinsically motivate and engage …
This study undertakes the analysis of gamification in the context of everyday life. Everyday life can be defined as the tactics used by subjects to navigate and find meaning in (or …