Gamification-based learning is a recent trend that has received increasing attention in the last few years due to digital development. Gamification has emerged as a vital aspect of the …
Digital platforms are one of the educational resources that were used in education prior to Covid-19 pandemic. Nevertheless, the pandemic has led to a complete shift to learning via …
Gamification is one of the basic components that enhance the sustainability of learning management systems (LMSs) in improving learning outcomes and motivating learners to …
The expansion of the use of electronic games has led to a surge in the rates of gaming addiction among adolescents. Electronic games addiction (EGA) presents, of course …
Modern approaches in education technology, which make use of advanced resources such as electronic books, infographics, and mobile applications, are progressing to improve …
NSA Alanzi, WS Alhalafawy - Journal of Positive School …, 2022 - journalppw.com
The emerging new context of learning during the emergency imposed by the COVID-19 pandemic has prompted the necessity to consider how digital platforms can be used to …
Gamified platforms have a great role in motivating students to proceed with enthusiasm in learning events and activities. The COVID-19 pandemic has generated some tensions and …
NSA Alanzi, WS Alhalafawy - Journal of Positive School …, 2022 - journalppw.com
Covid-19 pandemic is the largest emergency that educational institutions faced in modern history and led to radical changes in the educational structure. Digital platforms are the basic …
RY Saleem, MZT Zaki… - Journal of …, 2024 - systems.enpress-publisher.com
The COVID-19 epidemic is a significant humanitarian crisis witnessed in contemporary times, necessitating the exploration of techniques and approaches that might augment the …