Benefits and challenges of using gamification across distance learning platforms at higher education: A systematic review of research studies published during the …

FKJ Alzahrani, WS Alhalafawy - Journal of Positive School …, 2022 - mail.journalppw.com
There has been a noticeable interest in the use of digital game stimuli at higher education
over the last couple of years. As a result of the transition to e-learning platforms caused by …

Ten Years of Gamification-Based Learning: A Bibliometric Analysis and Systematic Review.

FS Al-Hafdi, WS Alhalafawy - International Journal of …, 2024 - search.ebscohost.com
Gamification-based learning is a recent trend that has received increasing attention in the
last few years due to digital development. Gamification has emerged as a vital aspect of the …

Digital platforms and the improvement of learning outcomes: evidence extracted from meta-analysis

FM Alshammary, WS Alhalafawy - Sustainability, 2023 - mdpi.com
Digital platforms are one of the educational resources that were used in education prior to
Covid-19 pandemic. Nevertheless, the pandemic has led to a complete shift to learning via …

Gamification for learning sustainability in the blackboard system: motivators and obstacles from faculty members' perspectives

FK Alzahrani, WS Alhalafawy - Sustainability, 2023 - mdpi.com
Gamification is one of the basic components that enhance the sustainability of learning
management systems (LMSs) in improving learning outcomes and motivating learners to …

Developing a sustainable environment based on augmented reality to educate adolescents about the dangers of electronic gaming addiction

AH Najmi, WS Alhalafawy, MZT Zaki - Sustainability, 2023 - mdpi.com
The expansion of the use of electronic games has led to a surge in the rates of gaming
addiction among adolescents. Electronic games addiction (EGA) presents, of course …

Students' performance in interactive environments: an intelligent model

DM Elbourhamy, AH Najmi, AIM Elfeky - PeerJ Computer Science, 2023 - peerj.com
Modern approaches in education technology, which make use of advanced resources such
as electronic books, infographics, and mobile applications, are progressing to improve …

A proposed model for employing digital platforms in developing the motivation for achievement among students of higher education during emergencies

NSA Alanzi, WS Alhalafawy - Journal of Positive School …, 2022 - journalppw.com
The emerging new context of learning during the emergency imposed by the COVID-19
pandemic has prompted the necessity to consider how digital platforms can be used to …

Gamified platforms: the impact of digital incentives on engagement in learning during Covide-19 pandemic

FKJ Alzahrani, FM Alshammary… - … : Science and Education …, 2022 - logos-verlag.de
Gamified platforms have a great role in motivating students to proceed with enthusiasm in
learning events and activities. The COVID-19 pandemic has generated some tensions and …

Investigation the requirements for implementing digital platforms during emergencies from the point of view of faculty members: qualitative research

NSA Alanzi, WS Alhalafawy - Journal of Positive School …, 2022 - journalppw.com
Covid-19 pandemic is the largest emergency that educational institutions faced in modern
history and led to radical changes in the educational structure. Digital platforms are the basic …

Improving awareness of foreign domestic workers during the COVID-19 pandemic using infographics: An experience during the crisis

RY Saleem, MZT Zaki… - Journal of …, 2024 - systems.enpress-publisher.com
The COVID-19 epidemic is a significant humanitarian crisis witnessed in contemporary
times, necessitating the exploration of techniques and approaches that might augment the …