An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games

EA Boyle, T Hainey, TM Connolly, G Gray, J Earp… - Computers & …, 2016 - Elsevier
Continuing interest in digital games indicated that it would be useful to update Connolly et
al.'s (2012) systematic literature review of empirical evidence about the positive impacts and …

Game factors and game‐based learning design model

YR Shi, JL Shih - International Journal of Computer Games …, 2015 - Wiley Online Library
How to design useful digital game‐based learning is a topic worthy of discussion. Past
research focused on specific game genres design, but it is difficult to use when the target …

[HTML][HTML] Game-based learning and students' motivation in project management education

E Jääskä, J Lehtinen, J Kujala, O Kauppila - Project Leadership and Society, 2022 - Elsevier
Research on game-based learning (GBL) methods shows that they may increase students'
motivation and learning in the context of higher education. However, there is still unclarity …

Effects of a concept mapping-based two-tier test strategy on students' digital game-based learning performances and behavioral patterns

FY Li, GJ Hwang, PY Chen, YJ Lin - Computers & Education, 2021 - Elsevier
This study explored the effects of a Concept Mapping-based Two-tier Test Gaming (CM-
TTG) approach on learning achievement. Specifically, the two-tier test was employed as a …

Scaffolding individual and collaborative game-based learning in learning performance and intrinsic motivation

CH Chen, V Law - Computers in Human Behavior, 2016 - Elsevier
Although the proponents of game-based learning argue that educational games engage
students and afford better learning outcomes, the impact of educational games on motivation …

Facilitating EFL students' English grammar learning performance and behaviors: A contextual gaming approach

CJ Lin, GJ Hwang, QK Fu, YH Cao - Computers & Education, 2020 - Elsevier
The educational value of digital game-based language learning has aroused attention in the
English language teaching field. Among all language-specific skills, grammar is seldom …

Digital game-based learning in accounting and business education

J Carenys, S Moya - Accounting Education, 2016 - Taylor & Francis
This article presents a review of the accounting and business literature on digital game-
based learning (DGBL). The article classifies what is already settled in the literature about …

The comparison of solitary and collaborative modes of game-based learning on students' science learning and motivation

CH Chen, KC Wang, YH Lin - Journal of Educational Technology & Society, 2015 - JSTOR
In this study, we investigated and compared solitary and collaborative modes of game-
based learning in promoting students' science learning and motivation. A total of fifty seventh …

The effects of digital storytelling games on high school students' critical thinking skills

HL Chen, YC Chuang - Journal of computer assisted learning, 2021 - Wiley Online Library
The present study introduced Ren'py software as a digital storytelling (DST) tool to explore
the effective use of digital game design learning in promoting critical thinking among high …

Towards the social gamification of e-learning: A practical experiment

L de Marcos Ortega, A García-Cabo… - … International journal of …, 2017 - dialnet.unirioja.es
Gamification is the use of game mechanics and game design in non-game contexts to
engage users and motivate action. Although gamification has a great potential in higher …