" Q i-jtb the Raven": Taking Dirty OCR Seriously

R Cordell - Book History, 2017 - muse.jhu.edu
This article argues that scholars must understand mass digitized texts as assemblages of
new editions, subsidiary editions, and impressions of their historical sources, and that these …

Videogame preservation and massively multiplayer online role‐playing games: A review of the literature

MA Winget - Journal of the American Society for Information …, 2011 - Wiley Online Library
Videogames are important cultural and economic artifacts. They also present challenges
that anticipate the problems inherent in any complex digital interactive system. Not only are …

Facet analysis of video game genres

JH Lee, N Karlova, RI Clarke… - IConference 2014 …, 2014 - ideals.illinois.edu
Genre is an important feature for organizing and accessing video games. However, current
descriptors of video game genres are unstandardized, undefined, and embedded with …

[图书][B] Respawn: Gamers, hackers, and technogenic life

C Milburn - 2018 - library.oapen.org
In Respawn Colin Milburn examines the connections between video games, hacking, and
science fiction that galvanize technological activism and technological communities …

A conceptual model for video games and interactive media

J Jett, S Sacchi, JH Lee… - Journal of the Association …, 2016 - Wiley Online Library
In this article, we describe a conceptual model for video games and interactive media.
Existing conceptual models such as the F unctional R equirements for B ibliographic R …

Developing a video game metadata schema for the Seattle Interactive Media Museum

JH Lee, JT Tennis, RI Clarke, M Carpenter - International journal on digital …, 2013 - Springer
As interest in video games increases, so does the need for intelligent access to them.
However, traditional organizational systems and standards fall short. To fill this gap, we are …

Pretty as a pixel: Issues and challenges in developing a controlled vocabulary for video game visual styles

A Donovan, H Cho, C Magnifico, JH Lee - … of the 13th ACM/IEEE-CS …, 2013 - dl.acm.org
Despite the increase in interest in video games across commercial and academic areas,
organizational systems for classifying them remain inadequate, particularly in describing the …

Introduction: Reconsidering Paratext as a Received Concept

A Galey - Games and Culture, 2023 - journals.sagepub.com
It is now 40 years since Gérard Genette's work introduced the term paratexts into literary
studies, giving a unifying name to the many kinds of texts that serve as thresholds to other …

[图书][B] Four Shades of Gray: The Amazon Kindle Platform

SP Rowberry - 2022 - books.google.com
This first book-length analysis of Amazon's Kindle explores the platform's technological,
bibliographical, and social impact on publishing. Four Shades of Gray offers the first book …

User-centered approach in creating a metadata schema for video games and interactive media

JH Lee, H Cho, V Fox, A Perti - Proceedings of the 13th ACM/IEEE-CS …, 2013 - dl.acm.org
Video games and interactive media are increasingly becoming important part of our culture
and everyday life, and subsequently, of archival and digital library collections. However …