MA Winget - Journal of the American Society for Information …, 2011 - Wiley Online Library
Videogames are important cultural and economic artifacts. They also present challenges that anticipate the problems inherent in any complex digital interactive system. Not only are …
Genre is an important feature for organizing and accessing video games. However, current descriptors of video game genres are unstandardized, undefined, and embedded with …
In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities …
J Jett, S Sacchi, JH Lee… - Journal of the Association …, 2016 - Wiley Online Library
In this article, we describe a conceptual model for video games and interactive media. Existing conceptual models such as the F unctional R equirements for B ibliographic R …
As interest in video games increases, so does the need for intelligent access to them. However, traditional organizational systems and standards fall short. To fill this gap, we are …
A Donovan, H Cho, C Magnifico, JH Lee - … of the 13th ACM/IEEE-CS …, 2013 - dl.acm.org
Despite the increase in interest in video games across commercial and academic areas, organizational systems for classifying them remain inadequate, particularly in describing the …
A Galey - Games and Culture, 2023 - journals.sagepub.com
It is now 40 years since Gérard Genette's work introduced the term paratexts into literary studies, giving a unifying name to the many kinds of texts that serve as thresholds to other …
This first book-length analysis of Amazon's Kindle explores the platform's technological, bibliographical, and social impact on publishing. Four Shades of Gray offers the first book …
JH Lee, H Cho, V Fox, A Perti - Proceedings of the 13th ACM/IEEE-CS …, 2013 - dl.acm.org
Video games and interactive media are increasingly becoming important part of our culture and everyday life, and subsequently, of archival and digital library collections. However …