Serious games and the COVID-19 pandemic in dental education: an integrative review of the literature

K Sipiyaruk, S Hatzipanagos, PA Reynolds… - Computers, 2021 - mdpi.com
The COVID-19 pandemic has forced faculties including dental schools into a 'new normal',
where the adoption of remote or distance learning is required to minimise the risk of …

Evaluation of an augmented reality application for learning neuroanatomy in psychology

M Mendez‐Lopez, MC Juan, R Molla… - Anatomical sciences …, 2022 - Wiley Online Library
Neuroanatomy is difficult for psychology students because of spatial visualization and the
relationship among brain structures. Some technologies have been implemented to facilitate …

Educational gaming for dental students: Design and assessment of a pilot endodontic‐themed escape game

D Aubeux, N Blanchflower, E Bray… - European Journal of …, 2020 - Wiley Online Library
Introduction The concept of escape games dedicated to dental students is a new learning
experience that has not yet been extensively explored. The aim of this pilot study was to …

A method to develop accessible online serious games for people with disabilities: A case study

A Jaramillo-Alcázar, P Cortez-Silva, M Galarza-Castillo… - Sustainability, 2020 - mdpi.com
Video games that are used as teaching tools are called serious games. However, there is an
important factor that is not usually considered in the design of serious games—the inclusion …

[PDF][PDF] A Systematic Mapping of Serious Games for Oral Health.

R de Andrade Pereira, VSG da Luz, SN Matos… - CSEDU (1), 2021 - scitepress.org
Oral health in the daily lives of individuals allows health promotion and prevention. Oral
health literacy is fundamental to enable people to have the knowledge and be aware of its …

Towards an accessible mobile serious game for electronic engineering students with hearing impairments

A Jaramillo-Alcázar, C Guaita… - 2018 IEEE world …, 2018 - ieeexplore.ieee.org
Nowadays, serious games have become a great tool in engineering education learning
process. Despite this, accessibility for hearing impaired people has not been considered as …

Creation and evaluation of an educational escape room for preclinical training on 3D printing in dentistry

É Caussin, A Qatramiz, C Guillemot… - European Journal of …, 2024 - Wiley Online Library
Introduction The benefit of pedagogical escape rooms for dental students' stimulation,
interest and knowledge strengthening has been suggested by several studies. However, in …

An approach to inclusive education in electronic engineering through serious games

A Jaramillo-Alcázar, C Guaita… - 2018 XIII …, 2018 - ieeexplore.ieee.org
The development of video games has had a great growth in recent years. Also, serious
games have positioned themselves as a tool that support the learning process of students …

Systematic Literature Review of Game-Based Learning: Objectives, Methods, Applications, Measurement Parameters, and Types of Games

A Amiruddin, OC Briliyant… - … Conference on Informatics …, 2020 - ieeexplore.ieee.org
Game-based learning, both in the form of serious games and gamification, has developed
rapidly and penetrated various fields of science and it is believed by some that it can …

Serious games in mechanical engineering education

P Hořejší, J Vyšata, L Rohlíková, J Polcar… - Research & Innovation …, 2019 - Springer
The aim of this paper is to explore the possibilities and limits of using serious computer
games in mechanical engineering education. Mechanical engineering has long struggled …