Does computer-generated speech manifest personality? An experimental test of similarity-attraction

C Nass, KM Lee - Proceedings of the SIGCHI conference on Human …, 2000 - dl.acm.org
This study examines whether people would interpret and respond to paralinguistic
personality cues in computer-generated speech in the same way as they do human speech …

Augmented reality audio for mobile and wearable appliances

A Härmä, J Jakka, M Tikander, M Karjalainen… - Journal of the Audio …, 2004 - aes.org
The concept of augmented reality audio characterizes techniques where a real sound
environment is extended with virtual auditory environments and communications scenarios …

The multiple source effect and synthesized speech: Doubly-disembodied language as a conceptual framework

KM Lee, C Nass - Human communication research, 2004 - academic.oup.com
Two experiments examine the effect of multiple synthetic voices in an e-commerce context.
In Study 1, participants (N= 40) heard five positive reviews about a book from five different …

A wearable spatial conferencing space

M Billinghurst, J Bowskill, M Jessop… - Digest of Papers …, 1998 - ieeexplore.ieee.org
Wearable computers provide constant access to computing and communications resources.
In this paper we describe how the computing power of wearables can be used to provide …

Spatial audio teleconferencing

WG Gardner - US Patent 8,559,646, 2013 - Google Patents
68. A 39. RSl Embodiments of the present invention allow participants in a 5,734,724 A 3,
1998 Kinoshita et al. networked virtual world to converse naturally as in a real-life 5.991, 385 …

Lessons from developing audio HTML interface

F James - Proceedings of the third international ACM conference …, 1998 - dl.acm.org
In this paper, we discuss the choice of specific sounds to use in an audio HTML interface,
based on our previous research into developing principles for sound choice, called the AHA …

[PDF][PDF] Sleuth: An audio experience

TM Drewes, E Mynatt, M Gandy - Proceedings of The …, 2000 - svn.sable.mcgill.ca
We outline the design, prototyping, and evaluation of an immersive audio game, Sleuth: An
Audio Experience. We examine related applications based on wearable computing and …

Speech recognition technology in the ubiquitous/wearable computing environment

S Furui - 2000 IEEE International Conference on Acoustics …, 2000 - ieeexplore.ieee.org
Due principally to the technology of making computers smaller, more powerful and cheaper,
the ubiquitous and wearable computing era is expected to come into being in the beginning …

Presence in virtual theater

C Reeve - Presence, 2000 - ieeexplore.ieee.org
Using empirical data, this research suggests that key features of a typical theatrical
rehearsal process can significantly improve the sense of presence for participants within a …

Human factors research in audio augmented reality

N Mariette - Human factors in augmented reality environments, 2012 - Springer
Within the burgeoning field of augmented reality (AR), audio AR is a medium whereby 2D or
3D spatial audio is registered to the user's surroundings, using their position and head …