A Härmä, J Jakka, M Tikander, M Karjalainen… - Journal of the Audio …, 2004 - aes.org
The concept of augmented reality audio characterizes techniques where a real sound environment is extended with virtual auditory environments and communications scenarios …
KM Lee, C Nass - Human communication research, 2004 - academic.oup.com
Two experiments examine the effect of multiple synthetic voices in an e-commerce context. In Study 1, participants (N= 40) heard five positive reviews about a book from five different …
M Billinghurst, J Bowskill, M Jessop… - Digest of Papers …, 1998 - ieeexplore.ieee.org
Wearable computers provide constant access to computing and communications resources. In this paper we describe how the computing power of wearables can be used to provide …
WG Gardner - US Patent 8,559,646, 2013 - Google Patents
68. A 39. RSl Embodiments of the present invention allow participants in a 5,734,724 A 3, 1998 Kinoshita et al. networked virtual world to converse naturally as in a real-life 5.991, 385 …
F James - Proceedings of the third international ACM conference …, 1998 - dl.acm.org
In this paper, we discuss the choice of specific sounds to use in an audio HTML interface, based on our previous research into developing principles for sound choice, called the AHA …
TM Drewes, E Mynatt, M Gandy - Proceedings of The …, 2000 - svn.sable.mcgill.ca
We outline the design, prototyping, and evaluation of an immersive audio game, Sleuth: An Audio Experience. We examine related applications based on wearable computing and …
S Furui - 2000 IEEE International Conference on Acoustics …, 2000 - ieeexplore.ieee.org
Due principally to the technology of making computers smaller, more powerful and cheaper, the ubiquitous and wearable computing era is expected to come into being in the beginning …
Using empirical data, this research suggests that key features of a typical theatrical rehearsal process can significantly improve the sense of presence for participants within a …
N Mariette - Human factors in augmented reality environments, 2012 - Springer
Within the burgeoning field of augmented reality (AR), audio AR is a medium whereby 2D or 3D spatial audio is registered to the user's surroundings, using their position and head …