[PDF][PDF] Game innovation: A case study using the Kizzugemu visual novel game with Tyranobuilder software in elementary school

H Ibda, NR Febriani, MF Al Hakim… - Indonesian Journal of …, 2022 - academia.edu
This research aims to find out the innovation of the Kizzugemu visual novel game with
TyranoBuilder software in elementary school Javanese language learning. The lack of game …

Why Mary Can Hack: Effectively Introducing High School Girls to Cybersecurity

G Costa, S De Francisci, S Valiani… - Proceedings of the 18th …, 2023 - dl.acm.org
The gender gap is one of the main concerns in the IT sector, in general, and in cybersecurity,
in particular. Although well known, the problem is multifaceted and some of its root causes …

Implementation of Serious Games for Data Privacy and Protection Awareness in Cybersecurity

SN Ihsan, TA Abd Kadir, NI Ismail… - 2023 IEEE 8th …, 2023 - ieeexplore.ieee.org
Information security and privacy are big issues in today's digital world, and people should be
aware of the risks that come with using their personal information online. There are many …