Motion capture systems and their use in educational research: Insights from a systematic literature review

AS Reuter, M Schindler - Education Sciences, 2023 - mdpi.com
Motion capture is gaining significance in educational research. Different motion capture
systems (MCSs) are used in educational research for different purposes and in different …

Virtual reality in stroke recovery: a meta-review of systematic reviews

A Khan, YZ Imam, M Muneer, S Al Jerdi, SK Gill - Bioelectronic Medicine, 2024 - Springer
Abstract Background Virtual Reality (VR) is an emerging technology in post stroke recovery.
However, its precise role in stroke rehabilitation is not well defined. The aim of this paper is …

Lower extremity rehabilitation in patients with post-stroke sequelae through virtual reality associated with mirror therapy

RS Miclaus, N Roman, R Henter, S Caloian - International journal of …, 2021 - mdpi.com
More innovative technologies are used worldwide in patient's rehabilitation after stroke, as it
represents a significant cause of disability. The majority of the studies use a single type of …

[HTML][HTML] Virtual reality training using Nintendo Wii games for patients with stroke: Randomized controlled trial

N Anwar, H Karimi, A Ahmad, SA Gilani… - JMIR Serious …, 2022 - games.jmir.org
Background Stroke is a leading cause of disability. It is difficult to devise an optimal
rehabilitation plan once stroke survivors are back home. Conventional rehabilitative …

Comparison of a single session of tDCS on cerebellum vs. motor cortex in stroke patients: a randomized sham-controlled trial

Qurat-ul-ain, Z Ahmad, S Ilyas, S Ishtiaq, I Tariq… - Annals of …, 2023 - Taylor & Francis
Objective The purpose of this study was to determine whether a single session of trans-
cranial direct current stimulation (tDCS) of the cerebellum and M1 has any advantages over …

Robotic versus conventional overground gait training in subacute stroke survivors: a multicenter controlled clinical trial

S Pournajaf, RS Calabrò, A Naro, M Goffredo… - Journal of Clinical …, 2023 - mdpi.com
Background: Although stroke survivors can benefit from robotic gait rehabilitation, stationary
robot-assisted gait training needs further investigation. In this paper, we investigated the …

Effects of virtual reality on stroke rehabilitation: An umbrella review of systematic reviews

J Hao, G Crum, KC Siu - Health Science Reports, 2024 - Wiley Online Library
Abstract Background and Aims Virtual reality is an emerging technology in rehabilitation.
This umbrella review aimed to identify, critically appraise, and summarize current systematic …

Interactive videogame improved rehabilitation motivation and walking speed in chronic stroke patients: a dual-center controlled trial

D Lee, Y Bae - Games for Health Journal, 2022 - liebertpub.com
Objective: This study aimed to evaluate the effectiveness of interactive video games (IVGs)
in rehabilitation motivation and walking and balance abilities in chronic stroke patients …

[HTML][HTML] Effect of Balance Exercises with Smart Phone Based Virtual Reality Programme on Balance in Stroke Patients

N Siriguppa, PK BN - Journal of Neuroscience and …, 2023 - neuroscijournal.com
Methods: This was a randomized single-group pre and post-test study design. 30 subjects
met the inclusion criteria and were enrolled, assigned, and received intervention. Subjects …

Feasibility, Safety, and Enjoyment during Wii Balance Board Exergame Training among Individuals with Sub-acute Stroke

S Pratihar, SP RP - Revista de Investigación e Innovación en Ciencias de …, 2025 - riics.info
Introduction. Nintendo® Wii is a non-immersive virtual reality platform that works integrated
with the Wii Balance Board as a biofeedback system for balance rehabilitation among post …