An examination of learning ecologies associated with the Holocaust: The role of social media

S Manca, JE Raffaghelli - Journal of Computer Assisted …, 2023 - Wiley Online Library
Background Holocaust memory and learning processes have become increasingly
mediatised as a result of rapid technological advances. There is, however, little information …

Understanding Holocaust memory and education in the digital age: before and after Covid-19

VG Walden - Holocaust Studies, 2022 - Taylor & Francis
This editorial introduces this special edition of Holocaust Studies, which reflects on how
bringing concerns central to the fields of Digital Media, Communication and Cultural Studies …

Serious games for interactive stories about emotionally challenging heritage

DC Moffat, A Shapiro - 2015 Digital Heritage, 2015 - ieeexplore.ieee.org
Serious games are digital games that are intended to teach or train the players, to give them
new knowledge or change their beliefs and attitudes about something. As a new form of …

Supporting engagement in research through a game design competition

I Iacovides, A Cox, D Furniss, K Stawarz… - Research for …, 2019 - orca.cardiff.ac.uk
Digital games are an engaging medium that have previously been used for communicating
research to a variety of audiences. However, there is an opportunity for engaging people …

Desarrollo del Holocausto a través de fuentes históricas y pensamiento ético. Percepciones del alumnado en enseñanza secundaria

A López-García - Clío. History and History teaching, 2022 - papiro.unizar.es
El siglo XXI ha visto aflorar ultranacionalismos propios del pasado. El neonazismo tiene su
razón de ser en el ataque inequívoco contra las minorías, a partir de una ideología racista …

RESEARCH OF GAME DEVELOPMENTBASED ON VIRTUAL REALITY.

A Gawade, A Mewati, V Gawade… - International Journal of …, 2018 - search.ebscohost.com
Virtual reality technologies dramatically change the game experience when compared to
most popular console games. In this paper, we explore the flow of a story driven game …

[PDF][PDF] Collaborating with students in critical thinking and citizenship

A Shapiro - Proceedings of the Conference for Adult Education for …, 2017 - core.ac.uk
Quality education and lifelong learning for all has been acknowledged as being a key
element in UNESCO's mission (2008-2013). Irina Bokova, Director-General of UNESCO …

Forbidden Games: Representations of the Holocaust in Videogames

TJ Tehan - 2021 - utd-ir.tdl.org
In the contemporary world, the Holocaust is remembered and represented not just in
classrooms and memorial sites but increasingly in virtual spaces: digital exhibits …

Holocaust Education in Scotland: Taking the Lead or Falling Behind?

P Cowan, H Maitles - As the Witnesses Fall Silent: 21st Century Holocaust …, 2015 - Springer
In contrast to the situation in England and Wales, Holocaust education in Scotland is not
mandatory and is not delivered to every school student. Still, it is offered frequently. This …

[PDF][PDF] The opportunities and challenges of working with students

A Shapiro - Academic Conferences International Limited, 2015 - researchgate.net
As we move towards an ageing population, quality education and lifelong learning for all
has been acknowledged as being a key element in UNESCO's mission (2008-2013). Irina …