Simulation-based education in urology–an update

A Ritchie, M Pacilli… - Therapeutic Advances in …, 2023 - journals.sagepub.com
Over the past 30 years surgical training, including urology training, has changed from the
Halstedian apprenticeship-based model to a competency-based one. Simulation-based …

Video games: play that can do serious good.

A Eichenbaum, D Bavelier, CS Green - American Journal of Play, 2014 - ERIC
The authors review recent research that reveals how today's video games instantiate
naturally and effectively many principles psychologists, neuroscientists, and educators …

Balancing learning and enjoyment in serious games: Kerbal Space Program and the communication mediation model

S Rosenthal, RA Ratan - Computers & Education, 2022 - Elsevier
When designed well, serious games can support effective learning. This study used the
communication mediation model to examine the process and outcomes of playing serious …

Shaping the University of the Future

SJ Marshall - Springer, 2018 - Springer
This book had its genesis more than 15 years ago with the realisation that, despite
significant engagement with the potential offered by technology, the university seemed …

The cutting-edge training modalities and educational platforms for accredited surgical training: A systematic review

A Forgione, SY Guraya - Journal of Research in Medical Sciences, 2017 - journals.lww.com
Background: Historically, operating room (OR) has always been considered as a stand-
alone trusted platform for surgical education and training. However, concerns about financial …

Individual difference predictors of learning and generalization in perceptual learning

G Dale, A Cochrane, CS Green - Attention, Perception, & Psychophysics, 2021 - Springer
Given appropriate training, human observers typically demonstrate clear improvements in
performance on perceptual tasks. However, the benefits of training frequently fail to …

Loaded with fun? The impact of enjoyment and cognitive load on brand retention in digital games

T Vyvey, EN Castellar, J Van Looy - Journal of Interactive …, 2018 - Taylor & Francis
Several studies on in-game advertising have shown that, in line with flow theory, enjoyment
increases brand recall. Others, in line with Lang's limited capacity model of motivated …

[HTML][HTML] Video Game Skills across Diverse Genres and Cognitive Functioning in Early Adulthood: Verbal and Visuospatial Short-Term and Working Memory, Hand …

T Zioga, A Ferentinos, E Konsolaki, C Nega… - Behavioral …, 2024 - mdpi.com
The cognitive and affective impacts of video games are subjects of ongoing debate, with
recent research recognizing their potential benefits. This study employs the Gaming Skill …

A serious game skills competition increases voluntary usage and proficiency of a virtual reality laparoscopic simulator during first-year surgical residents' simulation …

M El-Beheiry, G McCreery, CM Schlachta - Surgical endoscopy, 2017 - Springer
Background The objective of this study was to assess the effect of a serious game skills
competition on voluntary usage of a laparoscopic simulator among first-year surgical …

Playing to your skills: a randomised controlled trial evaluating a dedicated video game for minimally invasive surgery

CM Harrington, V Chaitanya, P Dicker, O Traynor… - Surgical …, 2018 - Springer
Background Video gaming demands elements of visual attention, hand–eye coordination
and depth perception which may be contiguous with laparoscopic skill development …