Use of digital game based learning and gamification in secondary school science: The effect on student engagement, learning and gender difference

A Khan, FH Ahmad, MM Malik - Education and Information Technologies, 2017 - Springer
This study aimed to identify the impact of a game based learning (GBL) application using
computer technologies on student engagement in secondary school science classrooms …

Digital game-based learning: learning with games

K Becker, K Becker - Choosing and Using Digital Games in the Classroom …, 2017 - Springer
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[PDF][PDF] The Use of Digital Games by Teacher Educators in Colleges of Education

M Hayak - Journal of Information Technology Education …, 2022 - jite.org
ABSTRACT Aim/Purpose The current research examined the use of digital games in the fully
online learning context imposed by lockdowns in response to the COVID-19 pandemic. In …

[PDF][PDF] The pedagogical potential of digital games to enhance the learning of spelling for English second language learners in a Persian Gulf state

K Kirkwood - 2023 - dro.deakin.edu.au
This thesis identifies effective approaches for teaching English spelling to Arabic native
English as a Second Language (ESL) learners. This was achieved through a qualitative …

On the development of serious games in the health sector-A case study of a serious game tool to improve life management skills in the young

T Korhonen, R Halonen - International Conference on Enterprise …, 2017 - scitepress.org
The current research focuses on serious games (SG) in the healthcare sector. The objective
was to identify the key phases in the design and development of SG and to study how …

[PDF][PDF] Enhancing deeper learning using empathy and creativity in role-playing serious games

M Marda - 2020 - core.ac.uk
Although educational technology has been widely used in education and remarkably
supported instruction and assessment in face-to-face instruction, remote teaching and e …

Experiencing historical buildings through digital computer games

E Şahbaz, A Özköse - International Journal of Architectural …, 2018 - journals.sagepub.com
This study aims to demonstrate the value of experiencing historical buildings through the
digital game–based learning method. A three-dimensional computer game was developed …

[图书][B] Gaming in der Vermittlung von Informationskompetenz an Hochschulbibliotheken: Chancen und Grenzen gaming-basierter Vermittlungsformen

J Hale - 2018 - books.google.com
Die vorliegende Arbeit knüpft an das Vorhandensein motivationaler Aspekte von
Computerspielen und an den Zusammenhang von Lernen und spielen an. Es werden …

[图书][B] End game

K Becker, K Becker - 2017 - Springer
This book examines what games are, how they work, and how to use them in educational
settings. It has shown how to create lessons, units, and entire courses, and has provided a …

[PDF][PDF] RESEARCHES ON SCIENCE AND ART iN 21 ST CENTURY TURKEY

H ARAPGIRLIOGLU, APA ATIK, RL ELLIOTT… - 2017 - academia.edu
Salt which is considered as a great blessing for the humanity, is a food ingredient that is
essential for the human and animal survival. Besides its value in terms of health and …