A systematic review of game technologies for pediatric patients

S Jurdi, J Montaner, F Garcia-Sanjuan, J Jaen… - Computers in biology …, 2018 - Elsevier
Children in hospital are subjected to multiple negative stimuli that may hinder their
development and social interactions. Although game technologies are thought to improve …

A systematic review and meta-analysis of the effectiveness of virtual reality as an exercise intervention for individuals with a respiratory condition

C Condon, WT Lam, C Mosley, S Gough - Advances in simulation, 2020 - Springer
Background Respiratory diseases impose an immense health burden worldwide and affect
millions of people on a global scale. Reduction of exercise tolerance poses a huge health …

Leap Motion Controller–based training for upper extremity rehabilitation in children and adolescents with physical disabilities: A randomized controlled trial

E Tarakci, N Arman, D Tarakci, O Kasapcopur - Journal of Hand Therapy, 2020 - Elsevier
Abstract Study Design Randomized controlled trial. Introduction Juvenile idiopathic arthritis
(JIA), cerebral palsy (CP), and brachial plexus birth injury (BPBI) are the most common …

[图书][B] Serious games in rehabilitation

B Bonnechère, B Bonnechère - 2018 - Springer
Before discussing the possibility of integrating serious games into conventional treatment of
pathologies, it is important to differentiate the kind of approaches that can be used. The …

Effectiveness of a home-based active video game programme in young cystic fibrosis patients

T Del Corral, MÀ Cebrià i Iranzo… - Respiration, 2018 - karger.com
Background: Exercise-based rehabilitation is already a part of cystic fibrosis (CF) treatment;
however, patient adherence is low. Objectives: To assess the effectiveness of a home …

Active video gaming improves body coordination in survivors of childhood brain tumours

M Sabel, A Sjölund, J Broeren, D Arvidsson… - Disability and …, 2016 - Taylor & Francis
Purpose: We investigated whether active video gaming (AVG) could bring about regular,
enjoyable, physical exercise in children treated for brain tumours, what level of physical …

The contribution of Nintendo Wii Fit series in the field of health: a systematic review and meta-analysis

J Tripette, H Murakami, KR Ryan, Y Ohta, M Miyachi - PeerJ, 2017 - peerj.com
Background Wii Fit was originally designed as a health and fitness interactive training
experience for the general public. There are, however, many examples of Wii Fit being …

Perspectives on active video gaming as a new frontier in accessible physical activity for youth with physical disabilities

JL Rowland, LA Malone, CM Fidopiastis… - Physical …, 2016 - academic.oup.com
This perspective article explores the utility of active video gaming as a means of reducing
sedentary behavior and increasing physical activity among youth with physical disabilities …

[HTML][HTML] Active video games for rehabilitation in respiratory conditions: systematic review and meta-analysis

J Simmich, AJ Deacon, TG Russell - JMIR serious games, 2019 - games.jmir.org
Background: Exercise and physical activity are key components of treatment for chronic
respiratory diseases. However, the level of physical activity and adherence to exercise …

Are exergames exercise? A scoping review of the short-term effects of exertion games

J Marshall, C Linehan - IEEE Transactions on Games, 2020 - ieeexplore.ieee.org
Background: Exertion games are video games that require exercise. They are widely
presented as health interventions, to encourage sedentary populations to take exercise at …