SCHOOL ENGAGEMENT AND ICT: A SYSTEMATIC REVIEW.

ME Torres, J Orlando Piraquive… - … : revista de curriculum …, 2023 - search.ebscohost.com
It is remarkable the lack of interest and motivation that occurs during adolescence,
especially in matters related to school, which generates later dropout problems and low …

Game-based language learning for pre-school children: a design perspective

B Meyer - Proceedings of the 6th European Conference on …, 2012 - books.google.com
During the last decade there has been a growing focus on preschool learning within
education, especially with regard to the learning of basic literacies such as reading and …

Serious game design model for language learning in the cultural context

K Ishaq, F Rosdi, NAM Zin, A Abid - Education and Information …, 2022 - Springer
Digital learning environments have been gaining prominence during the last few years. In
particular, the rising usage of mobile devices, including smartphones and tabs, has invited …

Compromiso escolar y TIC: una revisión sistemática de literatura

A Chiappe, ME Torres… - Profesorado, Revista de …, 2023 - revistaseug.ugr.es
Es notable la falta de interés y motivación que se produce durante la adolescencia,
especialmente en asuntos relacionados con la escuela, lo que genera problemas de …

[PDF][PDF] Motivation, pleasure and a playful methodology in language learning

F Caon - EDUCAZIONE LINGUISTICA LANGUAGE …, 2020 - iris.unive.it
Motivation is a fundamental motor for meaningful learning, or that which is stable and lasting
in our memory. It can be defined as a motor because it etymologically 'moves' us toward a …

[PDF][PDF] Board-games as review lessons in English language teaching: useful resources for any level

FF Cerqueiro, MC Castro - Revista Docencia e Investigación, 2015 - academia.edu
Este artículo analiza el uso de tres juegos de mesa diferentes, diseñados con el fin de
ponerlos en práctica en el aula para revisar contenidos vistos en clase de forma amena. En …

[PDF][PDF] Heuristics and think-aloud method for evaluating the usability of game-based language learning

K Ishaq, F Rosdi, NAM Zin, A Abid - International Journal of …, 2021 - researchgate.net
Digital learning environments are increasingly becoming popular in recent years. The rising
usage of cell phones has invited researchers to design and develop learning applications …

Word Score: A serious vocabulary game for primary school underachievers

P Fisser, J Voogt, M Bom - Education and information technologies, 2013 - Springer
This paper describes a study of “Word Score”, a serious game designed to extend the
vocabulary of pupils in upper primary school in the Netherlands. Word Score was used in …

Requirements elicitation for game-based language learning application

K Ishaq, F Rosdi, NAM Zin… - … Conference on Innovative …, 2021 - ieeexplore.ieee.org
Elicitation of requirements is an essential part of the software development process. It is
critical for assessing the performance of software projects, particularly those using mobile …

A flexible and easy-to-use platform to create advanced edutainment applications

N Barrena, A Navarro, D Oyarzun - … 2016, Hangzhou, China, April 14-16 …, 2016 - Springer
This paper describes the results of a R&D project focused on the creation of a flexible and
easy-to-use platform for creating advanced multimedia applications, with strong focus on …