A possible pathway to achieve disciplinary integration is through the use of the Engineering Design (ED) process, starting with problems in a real context that enable the mobilization of …
M Mateos-Núñez… - European journal of …, 2020 - revistas.uautonoma.cl
Diversos estudios han señalado la relación del dominio afectivo y el cognitivo en ciencias. El objetivo ha sido comparar las emociones, actitudes y niveles de autoeficacia ante áreas …
E Arboleya-García, L Miralles - Education Sciences, 2022 - mdpi.com
Games are a proven tool for learning at all ages and in many contexts. They increase the attractiveness of learning processes through arousing interest and enhancing motivation …
Recreational science experiences were used as a teaching tool in the learning process of two basic concepts at primary school level: pressure and density. These kinds of resources …
Sustainable Sea is a strategy game developed for educational purposes in which players assume the role of fishermen while learning concepts related to the sustainable …
NG Martínez, SG Martínez… - Enseñanza de las …, 2018 - ensciencias.uab.cat
Este trabajo presenta una propuesta didáctica e innovadora para tratar algunos contenidos relativos a la energía y los cambios de la materia pertenecientes a la asignatura Física y …
Several international institutions emphasize the need to develop a comprehensive education in STEM areas (Science, Technology, Engineering, Mathematics) to improve …
ABSTRACT Science Recreation Workshops (SRW) are engaging activities intended to create scientific experiences for participants, who play with natural phenomena while they …
Diversos estudios señalan que la metodología utilizada por el docente influye en el dominio afectivo y, por ende, en el cognitivo. Por ello, se hace necesario potenciar estrategias …