Video games have always been queer

B Ruberg - Video Games Have Always Been Queer, 2019 - degruyter.com
While popular discussions about queerness in video games often focus on big-name,
mainstream games that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie …

[图书][B] The queer games avant-garde: How LGBTQ game makers are reimagining the medium of video games

B Ruberg - 2020 - books.google.com
In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-
two queer video game developers whose radical, experimental, vibrant, and deeply queer …

Gamer trouble: Feminist confrontations in digital culture

A Phillips - Gamer Trouble, 2020 - degruyter.com
Gamers have been troublemakers as long as games have existed. As our popular
understanding of “gamer” shifts beyond its historical construction as a white, straight …

[图书][B] Japanese culture through videogames

R Hutchinson - 2019 - taylorfrancis.com
Examining a wide range of Japanese videogames, including arcade fighting games, PC-
based strategy games and console JRPGs, this book assesses their cultural significance …

Toxic play: examining the issue of hate within gaming

L Munn - First Monday, 2023 - firstmonday.org
This article examines the problem of hate and toxic behavior in gaming. Videogames have
risen to become a dominant cultural form, seeing significant increases in players, playtime …

A seat at the table: Black feminist thought as a critical framework for inclusive game design

YA Rankin, I Irish - Proceedings of the ACM on Human-Computer …, 2020 - dl.acm.org
Game-based second language (L2) learning represents an ideal alternative to foreign
language classroom instruction. However, despite a diverse player demographic, the design …

The race card: From gaming technologies to model minorities

T Fickle - The Race Card, 2019 - degruyter.com
As Pokémon Go reshaped our neighborhood geographies and the human flows of our cities,
mapping the virtual onto lived realities, so too has gaming and game theory played a role in …

“You can't be deadnamed in a video game”: Transgender and gender diverse adolescents' use of video game avatar creation for gender-affirmation and exploration

JL McKenna, YC Wang, CR Williams… - Journal of LGBT …, 2024 - Taylor & Francis
Transgender and gender diverse (TGD) adolescents experience mental health challenges
at higher rates than cisgender peers due to a combination of minority stress and gender …

Facial recognition, emotion and race in animated social media

L Stark - First Monday, 2018 - firstmonday.org
Facial recognition systems are increasingly common components of commercial smart
phones such as the iPhone X and the Samsung Galaxy S9. These technologies are also …

I DiG STEM: A teacher professional development on equitable digital game-based learning

AM Villa III, QC Sedlacek, HY Pope - Education Sciences, 2023 - mdpi.com
Digital game-based learning (DGBL) has the potential to promote equity in K–12 STEM
education. However, few teachers have expertise in DBGL, and few professional …