I Alnafrah, S Mouselli - International Journal of Educational Development, 2021 - Elsevier
Higher education systems in low-income countries are usually fragile and sensitive to the surrounding political and economic environment. This environment poses various problems …
HT Lakshmikantha - Research and Development in Medical …, 2024 - rdme.tbzmed.ac.ir
Game-based learning (GBL) is becoming a focal point in contemporary orthodontic dental education. This study examines GBL's ability to provide immersive experiences simulating …
Not only have virtual currencies in digital games from the pre-Blockchain era helped to understand digital currency systems, but the idea that digital objects can have monetary …
There is little doubt that the shift from offline-to online learning environments goes hand in hand with an increasing use of gamification-and game-based learning strategies. The …
A Thomas, A Pfeiffer - The International Conference on Intelligent Systems …, 2021 - Springer
Blockchain technologies are already being used in many different applications to secure specific data sets. For the same purpose, blockchain is also used in digital games. This …
A Pfeiffer - … zum Scientific Track der Blockchain Autumn …, 2020 - monami.hs-mittweida.de
This paper looks at current projects in the field of Blockchain in education, their specific areas of application, possible advantages and weaknesses. Three examples developed by …
Blockchain-basierte Technologien tragen das Potenzial zu einer selbstbestimmten und egalitären Teilhabe an gesellschaftlichen, ökonomischen, kulturellen und kommunikativen …
Die Cyberkriminologie versteht sich als ein junger interdisziplinärer Wissenschaftszweig, der Erkenntnisse der Kriminologie, der Sozial-, Rechts-und Polizeiwissenschaften mit den …
Disruption of the already established patterns and designs has been the major creative impulse behind many technological breakthroughs today. This anthology introduces a …