The state of the art in interactive global illumination

T Ritschel, C Dachsbacher, T Grosch… - Computer graphics …, 2012 - Wiley Online Library
The interaction of light and matter in the world surrounding us is of striking complexity and
beauty. Since the very beginning of computer graphics, adequate modelling of these …

[图书][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

[图书][B] Advanced global illumination

P Dutre, P Bekaert, K Bala - 2018 - taylorfrancis.com
This book provides a fundamental understanding of global illumination algorithms. It
discusses a broad class of algorithms for realistic image synthesis and introduces a …

[PDF][PDF] The ray engine

NA Carr, JD Hall, JC Hart - Proceedings of the ACM SIGGRAPH …, 2002 - Citeseer
Assisted by recent advances in programmable graphics hardware, fast rasterization-based
techniques have made significant progress in photorealistic rendering, but still only render a …

[图书][B] Digital modeling of material appearance

J Dorsey, H Rushmeier, F Sillion - 2010 - books.google.com
Computer graphics systems are capable of generating stunningly realistic images of objects
that have never physically existed. In order for computers to create these accurately detailed …

Clustered principal components for precomputed radiance transfer

PP Sloan, J Hall, J Hart, J Snyder - ACM Transactions on Graphics (TOG), 2003 - dl.acm.org
We compress storage and accelerate performance of precomputed radiance transfer (PRT),
which captures the way an object shadows, scatters, and reflects light. PRT records over …

Disco: acquisition of translucent objects

M Goesele, HPA Lensch, J Lang, C Fuchs… - ACM SIGGRAPH 2004 …, 2004 - dl.acm.org
Translucent objects are characterized by diffuse light scattering beneath the object's surface.
Light enters and leaves an object at possibly distinct surface locations. This paper presents …

Advanced illumination techniques for GPU volume raycasting

M Hadwiger, P Ljung, CR Salama… - ACM Siggraph Asia 2008 …, 2008 - dl.acm.org
Volume raycasting techniques are important for both visual arts and visualization. They
allow an efficient generation of visual effects and the visualization of scientific data obtained …

Fabricating spatially-varying subsurface scattering

Y Dong, J Wang, F Pellacini, X Tong… - ACM SIGGRAPH 2010 …, 2010 - dl.acm.org
Many real world surfaces exhibit translucent appearance due to subsurface scattering.
Although various methods exists to measure, edit and render subsurface scattering effects …

[PDF][PDF] Translucent shadow maps

C Dachsbacher, M Stamminger - Rendering Techniques, 2003 - diglib.eg.org
Shadow maps are a very efficient means to add shadows to arbitrary scenes. In this paper,
we introduce Translucent Shadow Maps, an extension to shadow maps which allows very …