A survey on hair modeling: Styling, simulation, and rendering

K Ward, F Bertails, TY Kim… - IEEE transactions on …, 2007 - ieeexplore.ieee.org
Realistic hair modeling is a fundamental part of creating virtual humans in computer
graphics. This paper surveys the state of the art in the major topics of hair modeling …

Super-helices for predicting the dynamics of natural hair

F Bertails, B Audoly, MP Cani, B Querleux… - ACM Transactions on …, 2006 - dl.acm.org
Simulating human hair is recognized as one of the most difficult tasks in computer animation.
In this paper, we show that the Kirchhoff equations for dynamic, inextensible elastic rods can …

Fast scene voxelization and applications

E Eisemann, X Décoret - Proceedings of the 2006 symposium on …, 2006 - dl.acm.org
This paper presents a novel approach that uses graphics hardware to dynamically calculate
a voxel-based representation of a scene. The voxelization is obtained on run-time in the …

Modeling hair from multiple views

Y Wei, E Ofek, L Quan, HY Shum - ACM SIGGRAPH 2005 Papers, 2005 - dl.acm.org
In this paper, we propose a novel image-based approach to model hair geometry from
images taken at multiple viewpoints. Unlike previous hair modeling techniques that require …

Simulating complex hair with robust collision handling

B Choe, MG Choi, HS Ko - Proceedings of the 2005 ACM SIGGRAPH …, 2005 - dl.acm.org
We present a new framework for simulating dynamic movements of complex hairstyles. The
proposed framework, which treats hair as a collection of wisps, includes new approaches to …

Dual scattering approximation for fast multiple scattering in hair

A Zinke, C Yuksel, A Weber, J Keyser - ACM SIGGRAPH 2008 papers, 2008 - dl.acm.org
When rendering light colored hair, multiple fiber scattering is essential for the right
perception of the overall hair color. In this context, we present a novel technique to efficiently …

Deep opacity maps

C Yuksel, J Keyser - Computer Graphics Forum, 2008 - Wiley Online Library
We present a new method for rapidly computing shadows from semi‐transparent objects like
hair. Our deep opacity maps method extends the concept of opacity shadow maps by using …

A controllable, fast and stable basis for vortex based smoke simulation

A Angelidis, F Neyret, K Singh… - … on Computer Animation …, 2006 - inria.hal.science
We introduce a novel method for describing and controlling a 3D smoke simulation. Using
harmonic analysis and principal component analysis, we define an underlying description of …

Interactive virtual hair salon

K Ward, N Galoppo, M Lin - Presence, 2007 - ieeexplore.ieee.org
User interaction with animated hair is desirable for various applications but difficult because
it requires real-time animation and rendering of hair. Hair modeling, in cluding styling …

Strands and hair: modeling, animation, and rendering

S Hadap, MP Cani, M Lin, TY Kim, F Bertails… - ACM SIGGRAPH 2007 …, 2007 - dl.acm.org
The last six years has seen a renaissance in hair modeling, rendering and animation. This
course covers the gamut of hair simulation problems and present working solutions, from …