Education for those who are visually impaired usually relies on modified materials and unique teaching methods. Nonetheless, the advent of Extended Reality marks a …
This project evaluates the current state accessibility of video games, specifically in terms of designing for disability. We evaluate 50 games chosen for their sales data, critical reception …
This study investigates the availability of instructing visually impaired students utilizing voicerecognition devices in universities in Saudi Arabia. The study also compares the …
In this article, we conduct a discourse analysis of 60 articles to reveal themes that describe how games journalism reflects and constitutes understandings of disability and accessibility …
This study investigates the strategies video game streamers with disabilities employ to navigate their identity as gamers as it relates to their subject positions as persons with …
Video games are changing how we interact and communicate with each other. They can provide an authentic and collaborative platform for building new communities and …
In recent years there has been an increase in research focusing on the effectiveness of using video games as educational digital resources that can contribute to the learning …
P Theodorou, A Meliones - Education Sciences, 2020 - mdpi.com
The development of mobile apps, which are either suitably adapted or especially designed for use by sensory-deprived people, have contributed significantly to the continuously …
X Zhang, H Zhang, L Zhang, Y Zhu, F Hu - Sensors, 2019 - mdpi.com
This paper presents the analysis and design of a new, wearable orientation guidance device in modern travel aid systems for blind and visually impaired people. The four-stage double …