Development of a visual to audio and tactile substitution system for mobility and orientation of visually impaired people: a review

KM Masal, S Bhatlawande, SD Shingade - Multimedia Tools and …, 2024 - Springer
Abstract According to the World Health Organization (WHO), visual impairment is one of the
most common problems affecting approximately one sixth of the world's population. It was …

[HTML][HTML] Breaking through Barriers: A Systematic Review of Extended Reality in Education for the Visually Impaired

M Hamash, H Ghreir, P Tiernan - Education Sciences, 2024 - mdpi.com
Education for those who are visually impaired usually relies on modified materials and
unique teaching methods. Nonetheless, the advent of Extended Reality marks a …

Designing for disability: Evaluating the state of accessibility design in video games

M Brown, SLR Anderson - Games and Culture, 2021 - journals.sagepub.com
This project evaluates the current state accessibility of video games, specifically in terms of
designing for disability. We evaluate 50 games chosen for their sales data, critical reception …

[PDF][PDF] Availability of voice-recognition devices to support visually impaired students in Saudi Arabian universities

YJ Khasawneh, MAS Khasawneh - Journal of Wireless Mobile Networks …, 2023 - jowua.com
This study investigates the availability of instructing visually impaired students utilizing
voicerecognition devices in universities in Saudi Arabia. The study also compares the …

Disability and video games journalism: A discourse analysis of accessibility and gaming culture

SLR Anderson, K Schrier - Games and Culture, 2022 - journals.sagepub.com
In this article, we conduct a discourse analysis of 60 articles to reveal themes that describe
how games journalism reflects and constitutes understandings of disability and accessibility …

Gamer identities of video game live streamers with disabilities

SLR Anderson, MR Johnson - Information, Communication & …, 2022 - Taylor & Francis
This study investigates the strategies video game streamers with disabilities employ to
navigate their identity as gamers as it relates to their subject positions as persons with …

Sonification and interaction design in computer games for visually impaired individuals

YA Sekhavat, MR Azadehfar, H Zarei… - Multimedia Tools and …, 2022 - Springer
Video games are changing how we interact and communicate with each other. They can
provide an authentic and collaborative platform for building new communities and …

[HTML][HTML] Design and implementation of an educational game considering issues for visually impaired people inclusion

LV Neto, PHF Fontoura Junior, RA Bordini… - Smart Learning …, 2020 - Springer
In recent years there has been an increase in research focusing on the effectiveness of
using video games as educational digital resources that can contribute to the learning …

[HTML][HTML] Towards a training framework for improved assistive mobile app acceptance and use rates by blind and visually impaired people

P Theodorou, A Meliones - Education Sciences, 2020 - mdpi.com
The development of mobile apps, which are either suitably adapted or especially designed
for use by sensory-deprived people, have contributed significantly to the continuously …

[HTML][HTML] Double-diamond model-based orientation guidance in wearable human–machine navigation systems for blind and visually impaired people

X Zhang, H Zhang, L Zhang, Y Zhu, F Hu - Sensors, 2019 - mdpi.com
This paper presents the analysis and design of a new, wearable orientation guidance device
in modern travel aid systems for blind and visually impaired people. The four-stage double …