Location-based mobile augmented reality systems: a systematic review

A Ramtohul, KK Khedo - … Technology in Smart Cities: Augmented and …, 2022 - Springer
The advancement of virtual reality has sharpened the concept of augmented reality (AR) to
new dimension of perceptions of seeing, hearing and immersing in a real world. The …

A survey of augmented reality applications in cultural heritage

J Aliprantis, G Caridakis - International Journal of Computational …, 2019 - igi-global.com
Augmented reality is now a well-known concept, a technology that integrates digital content
to the user's physical world. As more and more applications begin to reshape user's daily …

ART for art: augmented reality taxonomy for art and cultural heritage

K Čopič Pucihar, M Kljun - Augmented Reality Art: From an Emerging …, 2018 - Springer
Existing augmented reality (AR) taxonomies act as generic classifiers of AR systems and do
not provide any insights into technology adoption for a given use context. For this reason …

A prototype mobile augmented reality systems for cultural heritage sites

A Ramtohul, KK Khedo - … and Intelligent Applications: Proceedings of Fifth …, 2019 - Springer
Augmented Reality (AR) is an emerging technology that is currently revolutionising the
worldly activities. The evolution of mobile devices has pioneered AR as a state-of-the-art …

[HTML][HTML] How Do Location-Based AR Games Enhance Value Co-Creation Experiences at Cultural Heritage Sites? A Process Perspective Analysis

J Guo, J Xu, Y Pan - Applied Sciences, 2024 - mdpi.com
The sustainable development of tourism in cultural heritage sites benefits from the active
participation of tourists in the co-creation process. Location-based AR games show great …

Temporal automata for robotic scenario modeling with CIT framework

D Mondou - Multimedia Tools and Applications, 2024 - Springer
Many approaches for designing robotic applications have been proposed in recent years. If
they are relevant to the problem they solve, most of them are platform-or language …

Archaeogaming and the Re-Use of Digital Archaeological Materials: Generating Serious Games for the Villas of Roman Sicily

K Kingsland - 2023 - search.proquest.com
With 10 million copies sold and 500 million dollars of revenue, the 11th installment of
Ubisoft's Assassin's Creed series, Assassin's Creed Odyssey (2018), showed how a …

Evaluation of multi-platform mobile ar frameworks for roman mosaic augmentation

J Cardoso, A Belo - … Workshop on Graphics and Cultural Heritage, 2018 - estudogeral.uc.pt
Augmented Reality (AR) development frameworks have different recognition performance
on different kinds of target images. In this work, we studied AR frameworks applied in the …

Virtual Guidance using Mixed Reality in Historical Places and Museums

R Hammady - 2019 - eprints.staffs.ac.uk
Mixed Reality (MR) is one of the most disruptive technologies that shows potential in many
application domains, particularly in the tourism and cultural heritage sector. MR using the …

An Interactive Digital Experience to Enhance the Cultural Heritage of the Town of Gallipoli: The Gallipoli MAB Project

C Gatto, S Chiarello, L Corchia, F Faggiano… - … on Extended Reality, 2024 - Springer
The convergence of technology and cultural heritage has inaugurated a new era of
exploration and engagement within museums and historical sites worldwide. Extended …